We know that 1.4 render quality is 2x oversampling. We know that 2.0 render quality is 4x oversampling. Is there any higher? Also, is there anyone out there that plays on 1080p on ultra settings with 4x oversampling and consistently gets over 60fps? Specs? No ******** please. I know that the CPU aspects of the game will be optimized. Any chance the GPU aspects will be further optimized?
To assist you in your BS detection... 660ti Overclocked i5 2500k 8gb ram Win 8 64 Bit 1.0 = 70-80 FPS at Warp Gate 1.4 = 40-50 FPS at Warp Gate 2.0 = 22-27 FPS at Warp Gate I tested 3.0 and got ~ 10 FPS, so I'm assuming it goes higher I tested 10.0 and crashed.
Are you running ultra settings with high-res textures? If so, you get very similar results compared to me.
The card is running at 100/800 offset. Default - 1188 GPU / 3004 Mem OC - 1280 GPU / 3801 Mem It is essentially running like a 670 Code: [Display] FullscreenRefresh=0 Maximized=0 FullscreenWidth=1920 FullscreenHeight=1080 WindowedWidth=1024 WindowedHeight=768 RenderQuality=1.000000 Mode=WindowedFullscreen FullscreenMode=Windowed [Rendering] GraphicsQuality=4 TextureQuality=0 ShadowQuality=4 RenderDistance=-1.000000 Gamma=0.250000 MaximumFPS=250 UseLod0a=0 VSync=0 OverallQuality=-1 LightingQuality=4 FogShadowsEnable=1 EffectsQuality=4 TerrainQuality=4 FloraQuality=4 ModelQuality=4 ParticleLOD=4 MotionBlur=1 AO=1 VerticalFOV=74 GpuPhysics=1
Really? going from 1.0 to 1.4 only dropped me 10-15 fps, not 30. I got a 7690m XT overclocked(yep, laptop) playing maxed with ultra config at 1366x768(native). But it does improve picture quality quite a bit.
I play at 1080, everything high with textures to ultra. In the warpgate with lots of players around I get 1.0 = capped 60fps 1.4 = 35-45fps 2.0 = 25-30fps 2.0 does look good though. You can see on the opening screen with your player model the difference. My weapon has a ridged edge on the top that shimmers at 1.0 as the character moves. At 2.0 it renders perfectly.
Ive never seen an engine like this, its so strange. I tried 1.5 and I went from 30ish fps in the warpgate to 15. Still a lot of aliasing but the picture is crisper. Makes me wonder what some MSAA would do. .5 looks like complete ****, imo its probably bad for your eyes its so blurry. I may try 2.0 just to see how it looks. WTF does it actually do in terms of IQ? Is it all post processing or texture filtering? or whatever they mean by oversampling alone?
the in game setting renderquality goes from 50% to 100%, or .5 to 1.0 in the ini. you pretty much just turned on minimum settings by pressing .5
I know but Ive never seen a game where the lowest setting is blurry, usually textures models lighting ect all look like **** but its still sharp. At .5 your eyes will try to focus on an image that isn't focused. It will cause strain. I just found it wierd how it "works".
Dropped you 15 fps... so I'm assuming normally you get 30-40 and now you are gettin 15-20? Going to 1.4 essentially doubles the load on your GPU. I would look at not what fps it drops you by but what % it cuts it in.
Yeah, it's odd. This engine must handle these things in a different way to other engines. I don't remember if CyclesMcHrtz said it was oversampling or 'similar' to oversampling. I asked about it but I get the impression that all this is hush hush.