Now I know that many people have similar threads out and about but I want mine to be special. I want you to read what I think then post your ideas, now on to what I would like to see (please note that I can't play the game yet so if you think anything is OP please say so, but do not be a jerk about it) NEW GEAR NC: as rebels using old mining gear as weapons of war, I wonder why not use the mining tools to crush foes PLASMA CUTTER: an ark welder melee weapon that can be used to cut through tanks and infantry pretty quickly PROS: good allrounder that can make the max even better up close CONS: burns through ammo, works at melee range MAX LIFTER: grabbber claw that can hold things in place such as tanks or could be used to attach maxes to the underside of a galaxy for some extra firepower PROS: allows you to move max around easier and keep those fast vehicals from crushing you or running CONS: removes a gun slot FORWARD SHIELDING: creates a heavy shild in front that allows the max to advance under heavy fire or create a shield wall PROS: makes the max tougher than normal while allowing smart players to kill you CONS: sprint is pretty good for chasing and the shield can be flanked SHOULDERMOUNTED SAW:adds a saw that fires in front of you when certed adds ammo and at top level another saw PROS: more firepower CONS: requires ammo VS: when they use alien exo suits I think they should get some more exotic gear ENERGY WAVE CANNON: a short range gun that sends out a pulse much like an emp grenade PROS: tanks and soldiers can't retaliate as well and you can remove shields at close range so units actually can die from single guns CONS: no damage and less mid range firepower VANU LINE RIFLE: a massive sniper rifle good for single targets and if you can aim PROS: lets you hit foes from far away CONS: low fire rate makes it terriable for up close INCREASED OPTICAL LENSE: allows the ability to zoom which can be magnified by the longer you hold the button PROS: allows for longer range combat CONS: useless up close VANU STEALTH FIELD: allows you to move silently and while cloaked(breaks when you fire PROS: can sneak up on people and allows you to shoot to break cloak CONS: invis is still invis TR: as an organized military why do they still have such bland gear MISSLE POD: 4 missle launchers straped together for maximum carnage, note it shoots them in PROS: missles are better than those flimsy grenade launchers CONS: pretty crap vs infantry TWIN CARV RIFLE: it is some LMGs put on one hand so with 2 = 4 heavy assault rifles PROS: really shooty CONS: bad reload time and burns through ammo fast FLETCHET COUNTERMEASURE: small grenades planted on your shoulders that blast darts ahead of you PROS: great for room clearing CONS: really easy to getfriendly fire or to miss HEAT AUTO TARGETER: gives you thermal optics and allows for air and land vehical lock on PROS: lets you see better at night and shoot air down with your bursters or missle pod CONS: not as usefull during the day well be honest what you think of these new abilities and weapons
Melee weapons NC - robocop 2 Cain piston with a block of steel at the end TR - blade like in there emblem ( because onthink in the past before rebirthing most soldier would of been in maxes) Vanu - pulse fire Fist ( powerfist ) But in honesty a melee weapon would probably come with a NS shotgun attachment and get increase damage done but max fist. http://forums.station.sony.com/ps2/index.php?threads/my-thoughts-on-the-max.52051/
forgot to add this but comment on others ideas and also NC:WIDE BORE ASSAULT CANNON: essentially a machinegun that uses large shells that deal big damage when they hit PROS: high damage mid range cannon that can kill infantry and hurtpilots that get to close CONS: shells are slow and do not explode or hurt heavy armored targets like tanks VS: VANU STUN ROD: releases an area of effect energy pulse pulse when it hits an organic target PROS: good for clumped up infantry that think the vanu are no good up close CONS: still is a melee wepon that uses energy per pulse TR: HEAVY MORTAR CANNONS: allows you to bombard an area with missles that break apart after impact and then explode like frag grenades PROS: great for clusters of infanty hiding behind cover CONS: bad if your foe can run away from the grenades and has big drop