[Suggestion] New infiltrator cloak

Discussion in 'PlanetSide 2 Gameplay Discussion' started by day ofm one, May 26, 2015.

  1. day ofm one

    There are currently 3 types of cloak in the game:

    - a cloak for aggressive Infiltrators that increases projectile resistance
    - one for very sneaky cloakers, which allows them to scout areas with very little risk to get randomly detected by people
    - medium range scout rifle users and 4x BASR accuracy lovers also have their cloak

    What I miss is a cloak for long range sharp shooters.
    The standard cloak does not really fit into this role very well, since it does not stay up long enough to either cross a bigger area to get into the next sniping position or stay in sight to a target until you get a good shot.

    For these long range sniping Infiltrators, a cloak that stays up a bit longer would be very useful.
    Of course there had to be some counterpart to it.

    Possible sniper cloak stats:
    - has 50% to 100% more charge than the standard cloak when fully charged
    - cloaked Infiltrators stay moderately visible for 50-75 meters range, the cloaking nanites are made for durability, not for power
    - a little 1-2 second cloak delay after firing, sniper rifle recoil jolts the cloaking nanites around, so they need some recovery time until they work, again, this is no nanite armor cloak, these nanites are built for increased cloaking time


    Long range sharpshooters can now stay in an open area for a little longer to cross it or search out a target.

    For that they have to be really careful about their closer environment, since every enemy in moderate proximity can see them if he looks carefully, no more "cloak and gone" action with the standard cloak.

    In addition to that, Snipers will have to get into cover after each shot, since the cloaking delay makes them visible to every enemy sniper in line of sight.


    Summed up, this woud give snipers a tool for open range sniping, while they are vulnerable because of being in exactly that open range.
  2. _itg

    I would prefer the hunter cloak over that for sniping. Not being able to cloak immediately after shooting is a big drawback.

    Incidentally, you could use a wraith flash for crossing open fields while cloaked is important to you.
    • Up x 1
  3. breeje

    the long range sniper don't need a cloak only good sense and wisdom
    nobody will shoot at you except for counter snipers
  4. MarkAntony

    cloak makes you immune (if you know how to use it) to countersnipers....
    but the cloaks we have in game right now are more than sufficient for the job.