Typing this up on iPhone at work so please forgive any auto correct and grammar Im thoughts are that a max suit should have a health bar and an armor bar(s) with access through The suit slot a shield. There should of been two chassis of max a light and a heavy. The light would be the max that everyone have access to at the start. One hand weapon increase mobility Utility slot access to jump jets 1 bar of armor Through unlock the heavy chassis would come available. Two arm weapons Decrease mobility No access to jump jets 2 bars of armor Customization options should be increased Suit Shields : The Max unit has a shield bar added Nanite shield : The shield explodes explosives threats prematurely causing the shield to shut down and wait for regen. Self Repair Function : heals first then repairs Integrated magazines : no reload time, heat added? ( don't much like this one) Mobility increase : increase bass move movement and jumping height. Utility slot Charge : added if through enemy infantry melee damage is dealt. Light chassis jump jets Lock down : hardeners and locks in armor plating along with fastening max unit to the ground increase small arms fire resistance increase rof and acc Shield amp : add a bar of shield to max and shield resistance increase the to allies around the unit. Misc slot or utility :. Pick one - shoulder grenade launcher (g) increase to carry more grenades - add optics - add radar - AA tracking ( square box in front of plane shoot here) Would like to see a medium/long range weapon for all faction maxes like a NS system rail gun or something along the lines of a AI Comet without the splash damage but for all TR NC VA maxes.