My thoughts on the Max

Discussion in 'MAX' started by FallenArchon, Nov 24, 2012.

  1. FallenArchon

    Typing this up on iPhone at work so please forgive any auto correct and grammar

    Im thoughts are that a max suit should have a health bar and an armor bar(s) with access through
    The suit slot a shield.

    There should of been two chassis of max a light and a heavy.

    The light would be the max that everyone have access to at the start.
    One hand weapon
    increase mobility
    Utility slot access to jump jets
    1 bar of armor

    Through unlock the heavy chassis would come available.
    Two arm weapons
    Decrease mobility
    No access to jump jets
    2 bars of armor

    Customization options should be increased

    Suit
    Shields : The Max unit has a shield bar added
    Nanite shield : The shield explodes explosives threats prematurely causing the shield to shut down and wait for regen.
    Self Repair Function : heals first then repairs
    Integrated magazines : no reload time, heat added? ( don't much like this one)
    Mobility increase : increase bass move movement and jumping height.

    Utility slot
    Charge : added if through enemy infantry melee damage is dealt.
    Light chassis jump jets
    Lock down : hardeners and locks in armor plating along with fastening max unit to the ground increase small arms fire resistance increase rof and acc
    Shield amp : add a bar of shield to max and shield resistance increase the to allies around the unit.

    Misc slot or utility :. Pick one
    - shoulder grenade launcher (g) increase to carry more grenades
    - add optics
    - add radar
    - AA tracking ( square box in front of plane shoot here)

    Would like to see a medium/long range weapon for all faction maxes like a NS system rail gun or something along the lines of a AI Comet without the splash damage but for all TR NC VA maxes.