[Suggestion] Missons Improvement

Discussion in 'PlanetSide 2 Gameplay Discussion' started by NCtraitor7, Oct 10, 2020.

  1. NCtraitor7

    General:
    /mission chat for empires - visible only if switched to it, maybe same for mentor
    at least 6 missions to chose from per day for non-members
    (btw all member benefits are not listed, just purchase cost - lol that is not encouraging and also i see <Higby> missons as non-member and I'm not sure if they will get better after purchase)

    TRANSPORT COOPERATION:
    like TRANSPORT PILOT/STORMBOUND but providing transport assists to pilot also grants progress

    CONVOY (same for protection, disruption and protection)
    may return but should start at XX:00, XX:20 and XX:40 of each hour on all continets
    destination: near any enemy warpgate (maybe through center facility or not)
    start: nearest to center of map secured Bio/Tech/Amp or Warpgate
    starting inside Sunderer/ANT: objective: reach destination
    starting inside any other vehicle: objective: damage(damaged hitpoints count) and destroy(just a few) enemy vehicles while near friendly or near enemy convoy

    MINING FOR ELYSIUM:
    Should share progress to opossing factions that contest (either 50:50 and 33:33:33 or a bit slower) and notify of enemy presence
    this will award a bit players who try to conest unfair battles with drill deep on enemy territory

    SOLDIER AND SHEPHER:>>> BROTHERS IN ARMS f.e.
    currently is <Higby> elitarism...
    make it progress for earning squad exp not only for leader

    MESSAGE COURIER
    through contested territories (multiple options, not 1 place)
    message is granted to harasser/sunderer spawned anywhere through vehicle terminal
    gunner and passenger may also complete mission if aquired this quest

    new idea f.e.:
    CONSTRUCTION SUPERIRORITY: kills/construction repair/assists(maybe more) near construction objects

    can help with other missions, next campaign and other needed changes to improve gameplay
    • Up x 1