So in eve they have star gates which are straight lines, and these connections are natural and cannot be destroyed. The green curved lines are jump bridges, player created, require sovereignty, and can be destroyed. Jump bridges have an entrance and an exit and I think they would work well in this new lattice system and add a new opportunity for teh meta-game / logistics / whatever the kids call it. How this would work? Well first you'd need some way to limit it. You wouldn't want it spammed like you can vehicles. If you could spam jump bridges in EvE they would be OP. EvE limits this with sovereignty, which requires holding the system or a group of systems for a while, not 100% sure how sov works. But, lets imagine a good way is thought up that allows you to open a jump bridge at a facility. There can only be one of them. They must be in a very visible spot at the facility. Able to be destroy, probably like a turret. So yeah maybe after taking a facility, a giant jump bridge starts spinning up, and it takes a long time for it to establish a connection with the faction warp gate. Maybe like an hour or two. Once its blown up, it must be repaired, and takes another hour to establish a connection. Once a jump bridge establishes a connection with the main warp gate, it acts as a direct lattice link. Once its blown up, that connection is lost. In this example: If the Zurvan amp station and Tawrich tech plant had fully repaired jump bridges, each with established connections to the warp gate, they would each have direct lattice links to the warp gate. Additionally I was imagining a vehicle that could establish a connection with a facility's jump bridge, but must be within a certain amount of hexes of the facility's jump bridge. Maybe a sunderer or a galaxy could get a different kind of deploy, where the vehicle itself is consumed and turned into a mobile jump bridge. These mobile jump bridges once deployed cannot be undeployed but can be destroyed, and I mean destroyed permanently not like a facility jump bridge. Once deployed, the player loses control. Essentially they cannot be owned by players, but instead belong to a faction. The only way it can be removed is for it to be destroyed. Mobile jump bridges show up on the map globally to all, like a facility. They must be deployed near one of the capture points of a base in order to open a lattice link to the base. These mobile jump bridges would link directly to the facility that they are within range of. Using the above map example, assume the rashnu bio lab has a facility jump bridge connection established with the warp gate, and a mobile jump bridge establishes a connection with that facility jump bridge. This opens up a new front for the TR, but it is a delicate front. There are two points where the enemy can quickly close the front, either by destroying the biolab's jump bridge, or by destroying the mobile jump bridge. So the lattice system is sort of a heavy handed way to force "zerg lanes", and believe that something like a jump bridge logistics system would make it more interesting and strategical. While a jump bridge network would be powerful, they also would need to be well defended. But plz before ******** on this, its just a copy-cat idea i came up with in 5 minutes, the details and ins and outs are arbitrary, so instead judge the idea on the concept.