[Suggestion] Medics probably deserve a revive stat

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Rayco, Jul 29, 2013.

  1. Rayco



    Also, shameless plug for my new video

    I counted 25?
    • Up x 1
  2. bladedcross

    Awesome, and yes.

    As I primarily play a medic, I spend more time revving than I do killing (though I still do a -lot- of killing too). When I look at my stats at the end of the night, it would be cool to see how many people I revived in a play session.
  3. Rayco

    thanks, and yeah, a revive/death ratio would be a cool stat for medics too but yeah, with 80% of my time on medic it would be cool to see a revive stat
  4. Zombekas

    Dat music! :eek:
  5. chrisbeebops

    I like this idea. Heal/Ammo/Repair/Hack/Radar Beacon would be cool too.

    There is a whole lot more to player stats than KDR. A MAX standing in front of an engineer repairing him will get much more kills, even though both players are critical for their combined success. There is currently no way to capture the value of support players in the player stats pages.
  6. gualty

    Not only.
    I think that Medic and Engineer should be evaluated by xp made with healing/reviving/repairing/ammo instead of K/D Ratio.