I'm a medic main. An while I love it, I think the classes primary function is a little OP. Namely the medtool. First off unlike the engineer tool that has an overheat mechanic, the medtool can heal/revive all day long with no downtime. Secondly, a max medtool is slower at healing than reviving, which is point click lock + run around corners and walls; while using athlete + surgeon an "exploiting" the movement meta mechanic making it near impossible to nail them down, revive all day long For all those of us that enjoy keeping the team alive an running up certs from revives while running an gunning scared. I'm sorry but I really think medic class needs a repass. Suggestions. 1st - Medic tool Over heat mechanic, that could be tied into the cert ranks to extend the duration of use per overheat. Revive speed decreased. 65% revive speed at rank 5 is absurdly hilarious (I know I use it all the time). each rank in the medic tool should only be a 8% increase to revive speeds, 12% increase to healing rates. Each medic tool rank should extend the overheat bar, or reduce the heat mechanic per rank by 1 or 2% So maxed out the med tool revive speed 5 base + ( 5 ranks x 8 ) = 45%, each revive adds 15% to the overheat bar healing rate 5 base + ( 5 ranks x 12 ) = 65% healing speed, sustained healing adds a slow overheat mechanic. Adding something like this will also make COLD hearted implant a viable option for use. For which I imagine that implant is probably in the lowest use out of all the exceptional implants. Second note - while not strictly a medic only thing. I'd like to also suggest removal of MEDIC kits. Keep restoration kits in the game they work and function just like a medic's ability/medtool does. Medic kits are a broken crutch mechanic exploited heavily by heavy assault mains, who arguably already have an advantage in any given firefight.