Currently in game, and on the test server. Originally you didn't implement the HART based drop-pod feature from the Planetside 1 game, nor the instant action "lucky dip" feature in the same form, but merged the two into an "instant action, multi-location, drop-pod" mechanic that had neither the full functionality of the HART dropship mechanic, nor the random uncertainty of the PS1 instant action mechanic. That seemed to be a healthy compromise. Since you removed the useful instant action feature and replaced it with a direct copy of the "lucky dip" version from Planetside 1, and NOW have denied MAXes from using them (which were able to use both in Planetside 1 as a legitimate means of travel when seperated from the fight).. you have created yet another an unfair imbalance against MAX units. 10 years of MAXes being able to hotdrop, used by all manner of the greatest players and outfits have proven that it is not necessary to restrict MAX units in this way. Add into this the fact, that all classes now have the means to destroy a MAX unit - and there really is no excuse.. It is far easier to drop PS2 MAXes than it ever was in PS1. Re-enable deploy options for MAXes.