Lattice / Battle Lanes, Zergs, and Render Distance

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Barosar, May 27, 2013.

  1. Barosar

    It seems to me that now battle is funneled into the Battle Lanes and we're seeing a lot more Zerg vs. Zerg, the Render Distance issue is becoming a problem again. Past improvements were made to prioritize rendering based upon "threat" and proximity.

    Now, in these busier battles, if I occupy a base AA Turret, enemy aircraft stop rendering at distances that are still worth firing at.