Jun 28, 2019 - PTS Update

Discussion in 'Test Server: Announcements' started by RPG_Wrel, Jun 28, 2019.

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  1. RPG_Wrel Lead Designer

    Misc. Changes, Fixes, Additions
    • Vehicles owned by a player who logs out no longer explode.
    • Stabilizing regions no longer show as cut off for a period of time, and instead stabilize as expected.
    • Players should no longer hear erroneous error sounds when in a vehicle.
    • Speculative fix to prevent players from spawning directly into locked continents on login.
    • NSO characters in allied Sunderer Cloak Modules should now be hidden correctly.
    • NSO characters now properly receive alert and event rewards.
    • Reaching the cert-reset prompt at Battle Rank 15 no longer shows a corrupted image.
    • Fixed an issue that was preventing the Maximum Pressure event from activating naturally.
    • Fixed the Flash's often traitorous first person propaganda.
    • NSO characters now receive proper directive credit for Harasser top gun kills.
    • Added a new Bundle in the Depot, available during the Summer event.

    NS-03 Thumper
    Dev Note: This weapon was tuned conservatively in the first update, as the nature of explosives can carry a lot of power in certain situations. After seeing the weapon perform, we feel comfortable expanding its power and practicality with the following changes.
    • Removed the leg-shot damage reduction
    • Thumper is now usable as an ASP secondary weapon.
    • Thumper now shoots projectiles "from the eyes" like other weapons, while aiming down sights.
    • Still investigating an issue where the Thumper won't drop the movement speed penalty when reloading while aiming down sights.



    Attachments
    Dev Note: We're pushing the distinguishing characteristics of these attachments further so that playstyle differences are felt more.
    • Automatic Trigger attachment rate of fire increase from 10% to 20%
    • Automatic Trigger minimum cone of fire penalty from 25% to 40%
    • Launch Accelerator now also reduces minimum cone of fire by 20%
    • Lightweight Materials attachment now also reduces the movement speed penalty for aiming down sights by 50%

    Fragmentation Ammunition (Default Ammo Type)
    • Direct damage from 200 to 250
    • Indirect maximum damage from 300 to 350
    • Indirect minimum damage from 50 to 100

    Disruptor Ammunition
    • Direct damage from 200 to 250
    • Indirect minimum damage from 50 to 100
    • Energy depletion from 10% to 20%
    • Shield depletion from 50 to 125

    Incendiary Ammunition
    • Direct damage from 200 to 250
    • Indirect maximum damage from 100 to 150
    • Indirect minimum damage from 50 to 100
    • Burning damage per second from 100 to 50
    • Burning damage duration from 3.5 sec. to 3 sec.
    • Burning effect now stacks
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