I'm noticing the JJ take 10% of fuel immediately when they are fired. Even if you're already airborne. I have JJ6 and have noticed that making mid air corrections can leave me without fuel. The same corrections a week ago worked just fine. Anyone lese seeing this? It's like the WOOSH noise burns the fuel.
Yes, I've noticed this too. I'm glad it's not just my imagination that we have less flight time after the patch.
Yes. People are just finding stupid excuses to post new threads and raise up more hate. 10% = 10 pulses = a fair amount of distance. If you time it right you can get pretty far with pulses by spreading it out between jet time and pulse. Also they might have corrected latency issues related to a potential bug where people recharged spent energy due to ping and insert-more-techno-bable-here-to-explain-a-bug.
Because with 6 jumpers regen used to refill faster than reactivating. If you were airborne they wouldn't immediately lose 10%. With the latest patch, regen is lower and you immediately drop. I'm seeing a lot shorter flight time. If you didn't pulse before the patch, then quite frankly, you weren't getting as much use from jj as you could have.
Hey, you may or may not notice, that your jets has regen jumps when you pulse, so that 10% burn with just activation, it evens out when you let go.
Used to. It has changed with the last patch. regen no longer out paces activation. I get less air time. And a complex flight path is more likely to run out of fuel.
Well this explains why I can only just make it onto some roofs when I used to see LAs hopping from tree to tree.... Looks like I reached Rank 6 jets just in time for them to get nerfed down to the previous Rank 3-4 levels!