[Suggestion] jump pads connecting crown & ti alloys & ceres

Discussion in 'PlanetSide 2 Gameplay Discussion' started by kr47er, Dec 4, 2016.

  1. kr47er

    at least the jump between the crown and ti alloys is preetty neat, isn't it?
  2. Pikachu

    How about we get a big mountain in between those bases so they can finally be segregated. No more shooting back and forth.
  3. SarahM

    Long distance sightlines everywhere and you want to add jumppads?
  4. FateJH

    I propose we get rid of jump pads and elevator pads and even some teleporters and replace them with stairs and ramps.
    • Up x 1
  5. Metalsheep



    [IMG]
  6. kr47er

    yep. from near A point on crown to near A point ti alloys, ofc near A point on ceres too.
    it's the main continent.
    It's the main chokepoint.
    Have you noticed how much it takes for the battle to appear when a continent is unlocked?
    with this implemented, every time indar unlocks everyone would instantly go to theese bases.
    And they better do so, if not they would probably lose a preetty important base.
    Easy way to make battle more fluid. this also would give crown attackers a decent chance of capture. actual crown is horrible.
    tbh i would connect every single facility with jump pads, so you can actually travel by foot to anywhere if wanted,
    ( inside of a arguable amount of time )
  7. TRspy007

    They already do go to those bases (when the spawn alloys them or they don't spawn under the map), the idea of the jump pads connecting to the A points would kill the fight, it would however be interesting to put a pad that connects the building where people always deploy their sundys (u know the one im talking about) to the crown and maybe even a pad to get us across the ridge? What i do want to see for sure is jump pads at mesa. We complained about not enough entry points, they revamped it to give us a single entry without cover and because its not a pad, LAs can't even drift to cover.
  8. kr47er


    yeah, they do. and here is what happens. people on ceres tries to attack TI alloys ( much easier than crown ). people on TI alloys will or wont have battle depending on if they allow a sundy to climb the hill form ceres and park up there. but it isn't very likely. every other deploy location will probably be destroyed by the tanks/AV turrets on the crown. People defending crown has good posibility to attack both TI and ceres, but by some reason, people use to sit there and: farm TI and ceres from crown A point building / defend B or C point from some random sundy placed, but they rarely represent a threat, since this points are too far away from each other. It's unlikely to see two points capped at the same time, even B and C. B is too hard to hold, and easy to reach by defenders. C is just too far. the C point jump pad should be in the bridge ./ place a sundy near the rock bridge and make some kind of battle on it / wait enemies on crossrodads to come if this base is captured by the enemy. crossroads is somehow able to attack crown by reaching B and C points, but crown is totally unable to attack crossroads without overwhelming population.
    suggested jump pads would make the crown way easier to attack, and also would inspire crown defenders to move to other bases.
    teleport + jump pad would also be fine, same as on a biolab. on top off this add the posibility to deploy sundys on enemy base and you get the gameflow 200% improved.