[BUG] Infiltrator cloak

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Vikarius, Feb 2, 2013.

  1. Vikarius

    Due to the latest patch.

    On low settings:
    The infiltrator with cloak ACTIVE, shows as a clear as day grey blob and due to the now lacking reflections is now more visible to EVERYONE while cloak is active then when it is NOT active. Infiltrators with their cloak active can be made out (seen/spotted) easier then any other class in the game even at 200m+

    On High-Medium settings: When the infiltrator cloak is active instead of reflections being almost the exact resolution as the texture it is reflecting, they are now VERY pixelated. Again, making the infiltrator 2x easier to see while stationary, and exponentially easier while moving when compared to pre-patch.

    This is either a bug, oversight, or HUGE nerf to the already arguably weakest class in game.
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  2. Vikarius

    Im bumping this because it must make it into the earliest hotfix
  3. Dark-Odin

    The problem with low settings is they either go from completely invisible or to just visible, they seriously need to look at that and come up with a real solution that said not much of a priority as it's important to fix the real problems at themoment but I'd rather have them impossible to see for the time being than see them even if I choose to play on low graphics.
  4. sosolidshoe

    Said it before, will say it again; just make the cloak effect independent of graphics options. If someone is genuinely trying to play PS2 using a graphics card that doesn't have Shader Model 3, then totally-invisible Infiltrators are the least of their worries - we're talking about 7 year old technology here, and there's no way that the effect is so taxing that it will drastically effect performance, especially considering that there are only a tiny handful of ingame situations that you're likely to run into more than one or two Infiltrators at the same time.
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