[Suggestion] Improvements for ESF

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Thesweet, Oct 23, 2014.

  1. Thesweet

    Rather than have a two weapons slot aircraft that has a long range and a shot range ability for A2A combat, why not increase it to a 3 tiered system. Have 3 weapons slots that cater for shot medium and long range options along with counters for those weapons.


    --Noseguns are pretty much right as they are now, maybe just add in some RBS to simulate turbulence. This would be a short range weapon option for close engagements.

    -Add something like sparrow missiles that are fire and forget, they do half the damage than the current tomcat and can fire 3 missile at the same time with a real lad time needed. Good for medium engagements up to 300m.

    -For long range engagements, keep the tomcats as the are now and extend the range out to 600m, they do current damage and can only shoot one at a time.

    Counters for these new weapons:

    - ECM for Tom cats. They have a unique lock and fire tone compared to the sparrow missiles. The ECM should have a stock so re supply is needed. This way multiple tom cats can be countered with a slight cool down for reloading. Tomcats can still have a chance of hitting if the missile comes from the rear or head on.
    Tomcats should have a very high chance of missing if the pilot out maneuverers.

    -f&f missiles should be countered like tomcats but with a stock of flares or maneuverers.

    Nose gun can only be avoided with evasisuve maneuverers.
  2. Demigan

    "ECM" are called flares. use them.