Implants - hate welcomed

Discussion in 'Test Server: Discussion' started by RIctavius, May 8, 2014.

  1. RIctavius

    So I got on the test server after the infamous 93% glitch and tried out the new toys given to us. Firstly the

    implants ....... what's all the rage again? Apparently people had a massive fear of a bout of pay to win attitude sweeping the game, but frankly if the mindset exists in some players - its surely lacking in common sense.

    Firstly, the products available given for actual purchase are at most random (as clearly stated on the box), the highest available tier given to the market is tier 2 (don't change it , this is a good thing).

    Secondly the use of crafting is at most an interesting system (which doesn't seem to use up the energy pool in manufacturing) - relying on a "randomized" of allowing players to interchange a surplus of implants for one they may not have (depending).

    The good and bad thing is the lack of uniformity in this process, good that the system is practically invulnerable to abuse and exploitation. Bad for micro managers who want to at most reduce surplus something they don't like and being rewarded with something they might as well don't like either.

    point two to crafting, good job SOE - crafting the implants doesn't auto upgrade any of them anyone (very very good news or bad) rather relying of replacing implants in the same tier class.

    what does this mean - (You know how all of you were burning effigies about P2W?) yeah this system is supposed going to compensate for the rush of implants and standard charges a player might obtain during a 7 hour play session or better yet week of no sleep. Cheap, no so desired implants that can be merged into something good (at random! remember that, their aint no game god here) As well the subject of chargers being an an issue?

    Chargers have been (reading feedback from the dev team) given to be available to purchase (super charger - which give 30K energy in the pool , so buy for a month practically) as well obtaining standard through combat

    but since there no fights going on the test server is cannot be ascertained the likelihood of getting chargers compared to implants.

    Loosing impants ? It may happen if you dont pay attention - currently implants do not stick onto the troop loadout of your classes (such like XP boosts) instead its been made easy for one loadout to interchange implants at the go (via infantry terminals) -

    uncertain- does the deplete of energy pool is affected by the time offline (X.P boosts has this as a default setting).

    So this is my feedback to implants , how they effect combat I cant be certain.
    But anyones angry remarks are very much welcomed.

    Final note to even break the system - a player must first waste his SC or certs in trying to obtain so many implanets at t1 and t2 THEN spend at most to an hour in the crafting chamber (to hope to the RANDOM GODS ) that they unlock t3 , even then t3 implants are meant to be energy hogs.

    cheerios
    see you on the battlefield.