[Vehicle] [Idea] Reducing Resistance Values

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Lucidius134, Apr 1, 2015.

  1. Lucidius134

    Havn't done the math but I was thinking the other day:

    What if buffed the health of MBT's up and reduced the resistance values equally?

    All shots to kill would stay the same (you could give -% on some things to increase damage w/o making it OHK on infantry) and MBT's would be more resistant to debris gibbing/squishing and fall/sliding damage?
  2. FateJH

    Not necessarily. The amount of damage caused by debris seems to be completely arbitrary - some times nothing, some times massive but short of death and destruction, sometimes gib-worthy. At the very least, the damage might even be applied in a small amount many times in a single second.
  3. Lucidius134

    If it isn't % HP, it might by some extra time in which the debris might bounce off? No idea, Some damage might just be like, 100 every .1 seconds and cause you to blow up instantly but getting winged by debirs wont near kill you and sliding down ravines and bumpy slopes wont **** your MBT up as much?
  4. Jamuro

    this idea would basically nerf mbt's hard
    just think about the extra time engineers would need to heal it up, while it has lower resistances than now
  5. Lucidius134

    That is a very good point. I didn't think of that.