I feel they will need to be separately balanced, but that they won't be. A console controller is so much less precise/quick than a mouse, it will be impossible to have weapons be balanced on PC and console with equal stats. I imagine large mag size, high RoF, spammy/easier to use weapons will be wrecking the console version. This means a likely TR nerf since most TR weapons are dragged down mainly by horizontal recoil, but have good RoF/mag size. Shotguns and the NC MAX especially will probably be nightmarish. Precision based close/mid range weapons will be awful. I am having trouble even imagining vehicle balance. I am wondering how the devs are going to handle this. I am concerned that the PC will end up being lower priority and end up dealing with changes that were intended for console balance but throw PC balance off. Also worth considering, is on PS4 we're dealing with 0 cert, BR1 players again. This is WAY different than the environment on live. The number of players with things like lock-ons, ES launchers, C4, dual AV/AI/AA MAXes, etc. etc. will be much smaller and it'll take a long time for console to catch up to PC. This all has a very major effect on perceived balance. Plus, the PC is seemingly doing poorly at the moment already. Perhaps part of that is even due to development of the console version.