How will update Effect HE vs HEAT

Discussion in 'PlanetSide 2 Gameplay Discussion' started by teks, Mar 2, 2013.

  1. teks

    Can any dev respond to how the AOE nerf will effect the balance between heat and HE.

    Even now HE has only a marginal advantage over heat.

    Are there plans to ensure that HE still maintans an effectiveness in battle worth the loss in AT ability?
  2. FateJH

    Why does HE even have appreciable effect on vehicles?
  3. JojoTheSlayer

    They should have balanced the weapons closer to how people that play other vehicle combat games like Word of tanks wanted from the start.

    They should have balanced it:
    HEAT: Medium AT damage and Medium AI damage. Decent range.
    HE: Excellent AI damage, bad AT damage. (Slower reload was fine) Short range (huge arch)
    AP: No splash and poor AI damage, but excellent AT damage. (long range, rapid shell speed)

    HE needed the 25% reduced reload thing, but the other stuff just made is useless again.
    Everything is just vanilla making one of the type of weapons, currently HEAT, have any real value.

    Problem is SOE really dont understand the "Class" thing for vehicles. So it starts of well, idiots complain about stuff they dont get (weapon role / ProCon usage), SOE looks at strait forward stats and "balance" everything back vanilla and thereby make type weapons useless again and only one of them really valuable. SOE has done this 2-3 times now on the tanks.
  4. ShayeUK

    SOE mostly goes too far with nerfs and buffs, better expect the worse
  5. Phrygen

    I think all its gonna do is slow down pushes, making it easier to farm in tanks in the first place.