[Suggestion] How to spread out open battles.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Thesweet, Aug 3, 2014.

  1. Thesweet

    Most fights these days are cantered around an outpost or main base and most people will run to the objective or an advantage point for more kills.

    I have noticed that there are hardly any sustained battles out in the open with tanks or infantry and this is unfortunate since they can be just as fun as base fights.

    What I suggest is that the number of outposts for a map are reduced by half. Then they can be replaced with capture points.

    Capture points in detail:-

    **The smaller cap points could be a 10-30 second cap, they are out of the way and give 1-2 resource points. There are quite a few points and some may even have an AA emplacement, a .50 AMR emplacement or a recon emplacement to call in light artillery after a very lengthy cool down.

    **Medium sized cap points are closer to the path and give a little more resources and some will give benefits like a protected spot for sundries with automated spitfires or a large cannon from in the tech plant that has a long reload time with little drop and can take a MBT down to half health. It would also has a slow turn rate and be weak to fire.

    **large cap points would only a have one to two of them on the main path and would come with one small orbital strike, artillery barrage, emp missile, missile strike or a cluster bomb attack.

    This would spread the fighting out and give everyone a reason to fight in the open spaces.