For this thread, I will be focusing on the repair tool, ammo pack, turret and portable shield. Repair Tool For 740 Certs, you can repair things quicker.. Come on, really? That is the best it can do? What you are doing is being a better help to your team by repairing quicker but in the end, you hurt yourself. That quicker repair speed means you will be earning less overall certs since you repair things... quicker... Now, what could make it a bit better? It repairs shields! Yes, make it repair the shields of your friendly players. This to me seems like it would give the engineer a lot to do on the battlefield. Why would I bother shooting my gun if I can just keep repairing stuff and restoring their shields. It would give me a lot more to do in terms of support. Ammo Pack This one really gets me. For 810 certs, your ammo pack will last for 6 minutes and the radius it resupplies is increased by 7 meters. For 810 certs, that seems like you don't really get much of a return. Not to mention a majority of the time, you pry have something else in your main ammo slot. The one you can throw down via the turret is only a level 3. My idea would be that the max rank of this resupplies your allies with their grenades. They must have already purchased them via resources to be able to resupply. This would very nice in situations where you have medics with heal/revive grenades or concussion grenades. Mana Turret The default turret is okay but what you pay for in certs it definitely not worth it. Instead, you should have your default turret and what you cert into should give you different options. One area of certs could be for a turret that is good against armor and another that shreds infantry. I seldom use this turret and I can typically just outrun someone in a turret and kill them so.. yeah... Have there be at least 2 different options to the default turret. I would also like to see some developer data on how many people actually cert into this thing for the reduced heat... Portable Shield This would be in your ability slot and would absorb X amount of damage. What you cert into is for it to absorb more damage and maybe at max rank you can deploy two of them. You have a shield on your turret so why not allow a shield you can put down to help protect allies. This would be amazing on CQC. Thoughts on these things?