I'm going to preface this by saying i don't care about Alerts. As a TR on Mattherson, Alerts only serve to annoy me by pulling enemies away from decent fights. I don't expect XP from them, and they really only exist to give inexperienced low BR VS massive XP boosts, which makes them better equipped than our low BR TR/NC players. With GU13, the Devs decided to implement an anti 4th faction feature. You only get xp for time spent during the alert, and there is a timer added so you are penalized when you switch characters. Sounds like a good idea in theory. What went wrong? Well, lets take the last Amerish territory alert on Mattherson as an example. I log in and there is about 15 minutes left on the alert. Now, that is a pretty critical time for an alert. Alerts often can be decided in the last half hour. I go, i fight with the terrans. When i logged we had 14% control and we ended with 18%. Thats barely anything, but hey, it should be worth maybe 3-4000 xp with my boosts and such. In fact, my outfit-mate on Esamir earned 4k, despite not being on the continent. he spent the entire alert farming with a harasser on Esamir. Me though. i got 448xp. Four hundred and forty eight measly xp. And let me be clear, the last time i had logged on to my VS character was 7 hours early, and that was for my 48 daily cert gain. So. 448xp. I didn't care about alerts before but if i did, I certainly wouldn't care about them now. If you haven't been logged on the whole time, then there is no reason to help your faction out. And now, players know to switch factions at the start of the alert. I'm sure its different for each server, but on mattherson, alerts = free xp for VS. In fact, i spoke to a new player who started the game about a week ago. He like TR, and the game suggested Mattherson. He switched to VS yesterday, for the free certs. I couldn't even blame him. It was the best move a new player could make.