The title really says it all, with the removal of Charge from the MAX units should the changes from the PTS go through. I think that MAX units should get Travel Mode back from PS1, which I feel influenced Charge as an ability in PS2 to begin with. We already have the running animation and movement speed, the way it works would just have to be tweaked a bit. For those of you that don't really remember PS1, or didn't play, MAX units could hit Q and enter Travel Mode, where the MAX weapon systems would shut down and the MAX would slowly build up speed over the course of about 5 seconds. Turning would become rather difficult and the MAX had to decelerate over about the same period of time, and come to a complete stop or to walking speed in order to re-engage its weapons. This ability was innate and all MAX could use it. This basically allowed MAX units to run from base to base without assistance from a Vehicle, as Vehicles that could carry MAXs weren't too common. Of course, taking a Sunderer/Galaxy was faster, but it did allow MAXs to travel independently if necessary. With clever or skilled use it could allow MAXs to quickly respond to other areas of a base as well. If implemented the same way as it was in PS1, It could still give MAX units a way to travel base to base without having to deconstruct and lose nanites. Or travel from Spawn to the fight/squad at a faster pace but requiring to reduce speed before being combat capable. And, while not a panic button like Charge, could allow a MAX to retreat from an unfavorable situation but incurring a lengthy windup to full speed. This would also make MAXs a bit less vulnerable out in the open, as they don't have to be the absolute slowest thing on the field any longer. What does Forumside think? Does Travel Mode have a place in PS2 with the removal of charge?