General Purpose Squad-Based Engineer for Defending and Attacking Points Weapon 1: Gauss Compact S (or faction equivalent) Scope: Night Vision Attachment 1: Suppressor Attachment 2: Under-barrel Grenade Launcher Ammo: High Velocity (Allows you to damage vehicles, be useful at a distance, and suppress doorways/bottle-necks with grenades) Weapon 2: Hunter QCX Scope: Night Vision Attachment 1: Dark-light Flashlight Ammo: Detect Bolt (Allows you alert your team to the maximum amount of threats permanently with Ammo Packs) Weapon 3: Carver (or faction equivalent) (Maximizes your chance for a kill should the need arise) Implant 1: Robotics Technician Rank 5 (Maximizes your effectiveness with the Mana Turret) Implant 2: Sweeper HUD Rank 5 (Maximizes your squad effectiveness in locating traps and so forth) Repair Tool Rank 6 (Maximum benefit to your squad) Ammunition Package Rank 6 (Maximum benefit to your squad) Demolition Pouch Rank 2 (Maximizes C-4 usage) Nano Auto Repair Grenade (Weak, but generally useful in a variety of situations) C-4 Explosive (Let's you become the most versatile, better opportunity to actually stop infantry/maxes, better general purpose for holding points and setting traps) Mana Turret Rank 5 (Offering great defense and choke-point dominance I always feel like the Mana Turret is the best choice) Additional (Nothing helps out a squad more than having a pilot with a Valkyrie that knows how to fly it properly, I strongly suggest learning to use the aircraft) 1) I understand guides are a little pointless these days, but information is free! 2) Obviously with the class there is a multitude of different configurations you can run. Archer/Tank Mines/Side Arm all are very useful, the listed build is to maximize your overall effectiveness to the squad. In my opinion, this build gives a great overall tool-kit to improve success with a squad defending and attacking points. 3) Would like to hear your thoughts, point out errors, and discuss differing opinions.
Some interesting ideas there I'm in love with the freeTanto atm (super tight bursts kill at both long and short range) but the S variant carbine is something I'll try in VR soon. I also run the Blackhand sidearm for picking off occasional snipers and rocketeers shooting from long range, static positions. But again, I'll have a think about recon bolts with CQX Other than that, I am more geared to support infantry in defensive engagements or in holding ground/buildings that have been taken during an assault so I run AI mines and sticky 'nade. I run Regen and Battle Hardened fopr the same reason. Cannot get the hang of the flight controls in PS2 for some reason so I'd be more of a liability to my squad than anything else at the controls of a Valk (but I will happily sit in one and repair).