Game Update 6/17

Discussion in 'Game Update Notes' started by PS2_Luke, Jun 16, 2015.

  1. PS2_Luke Lead Designer

    Downtime start: 6am Pacific

    System Requirement Change:
    • PlanetSide 2 on the PC will now require a 64 bit operating system.

    New Weapon:
    • NS-AM7 Archer (Engineer) - The Archer anti-material rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits.
    • Gold/Black variants
    • Sunderer Blockade Armor rear armor has been reduce to match the other sides
    • Awareness/Render changes
      • Awareness based off damage, players who you damage or damage you are calculated as high propriety and are more likely to be rendered to each other
    • Infantry awareness/render range now takes loadouts into account, players with a long range weapon in there loadout can be render up to 600 meters away, depending on the weapon; this includes AV MAXs and Sniper Rifles.
    • Butcher horizontal recoil has been reduced from .225 to .213
    • Tank Mines will now detonate on MAX units
    • TR MAX Lockdown deploy/undeploy times have been modified
      • Undeploy time changed from 2 seconds to 1 second
      • Deploy time changed from 1 second to 2 seconds
    Spawn Rule Changes:
    • Spawn beacons will now be range based, initial distance is set at 600 meters
    • Squad spawn on vehicles is now limited to 600 meters if the vehicle is within either an enemy region or friendly region that is being contested (capped).
    • Squad spawn on vehicles within friendly uncontested regions has no range limit.
    • Spawn on squad will now take you to the closest available spawn point in the region that’s has the most amount of squad members
    • Instant Action rules have been simplified
      • Instant action can now place players at any fight where their empire population is within 20% of an enemy’s population.
      • Instant action will now spawn you at nearest available spawnpoint to the action; this includes Sunderers and base spawns.
    • Added new Armor/Vehicle flag decals for Portugal and Australia
    • Tank Mine LOD range increased by 25 meters to 70
    • Updated TR reticule sizes to be smaller across the board
    • Since the vehicle ejection bug FINALLY (Praise Vanu!) appears to be fixed, we're removing the safe-fall temp fix from exiting vehicles
    Bug Fixes:
    • Enemy vehicles disappearing when the driver exits the vehicle has been addressed
    • Medic regen device will no longer regen the Sunderer Deployment Shield
    • Resist shield now resists melee damage
    • Defensive/Offensive requests will display on the map
    • Updated the game credits to properly reflect the change to Daybreak Games
    • Black Horse Company Armor/Vehicle decals have been made available to all factions
    • Hacked spitfire turrets should now properly track kills, grief, and XP
    • Magrider Auraxium Lumifiber Trim should now apply properly
    • Corrected the TR AMP pistol's muzzle flash to be the correct size
    • TR Amp muzzle flash has been reduced
    Known issues:
    • Spawn Beacons are not a valid “Spawn on Squad” option; this means that players will not be able to spawn on a beacon unless they are within the 600 meters range even if the majority of their squad members are near the beacon.
    • Up x 29
  2. MuldoonX9 Developer

    Additional bug fix:
    • Fixed issue with not being able to overload SCU or Shield Generators.
    • Up x 26

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