Game Update 4/9

Discussion in 'Game Update Notes' started by Sites, Apr 8, 2015.

  1. Sites Executive Producer, Planetside 2

    Downtime start: 6am Pacific

    Flight Controls Changes
    • To get an improved level of control when using a gamepad, some changes needed to be made to our base physics interpretation of inputs; for maintainability splitting at this level was not an option
    • The bounded inputs (keyboard,gamepad) now respond in a more predictable and controllable fashion
    • The mouse (unbounded) input is applied overtime to as-closely-as possible match what previously existed
    • There will be subtle differences but they should be mostly unperceivable
    • This does mean controller support for our PC flyers just got an upgrade and you should give it a try!
    Valkyrie Balance
    • Valkyrie resilience changes
    • Valkyrie resistance to ESF nose cannons provided by composite armor is being made base line. Composite armor will no longer provide a bonus resistance against ESF nose cannons
    • Base resistance to ESF nose cannons increased from 85 to 90%
    • Composite armor no longer provides a bonus.
    • Resistance to HEAT and AP is also being adjusted. These adjustments make the Valkyrie a little more resilient, similar to a Liberator
    • Resistance to HEAT increased from 0 to 25%
    • Resistance to AP increased from 25% to 35%
    Hover Stability Airframe
    • Doubled the improved hover effect. Max rank will now completely negate vertical descend.
    • Needed to be a little better at its job. Blast damage increased so it takes 8 hits to kill infantry instead of 10 within the inner radius.
      • Increased blast damage from 100 to 125
    Pelter Rocket Pod
    • The blast damage size on the Pelter is modeled after the banshee. Although it is not intended to be effective anti-personnel, this model is too harsh considering it also has a slow muzzle velocity and a smaller magazine. The blast damage is being remodeled to be part-way between an ESF rocket pod and the Banshee. This should add some versatility to the Pelter where it is more of a hybrid between the CAS-14 and Hellion.
      • Inner blast damage increased from 100 to 200
      • Inner blast radius increased from 0.35 to 0.75
      • Outer blast radius size increased from 1 meter to 3 meters
    Hellion G20
    • The Hellion needs a small range increase.
      • Cone of Fire reduced from 1.25 degrees to 1 degree
      • Maximum damage range increased from 10 to 25
      • Minimum damage range increased from 75 to 100
    Instructional Events
    • Some of the tutorial notifications will have VO
    • A whole slew of new events have been added
      • Terminals, friendly fire, grief levels, grouping, map screens, profile screens, resources
    • Key reminders have been streamlined
    NS-44L Blackhand
    • With an extended barrel and integrated scope the NS-44L Blackhand provides significant advantages over similar pistols when engaging threats at longer ranges.
    MAX Weapon Model Updates
    • The following weapons now have new models:
      • TR Mutilator
      • TR Onslaught
      • TR Mercy
      • VS Cosmos
      • VS Blueshift
      • VS Nebula
      • NC Grinder
      • NC Mattock
      • NC Hacksaw
    Camo Coverage Changes
    • Updated NC, TR, and VS textures to help with IFF issues. This update revolves around the camo mask and targeted areas on the character to show empire color. This is a work in progress so these edits may change in the future.
    Player Studio Items
    • Added a rack of decals
    • Added a ton of helmets
    • Added a wealth of vehicle cosmetics
    • And just a smattering of camos
    • Changed the impact FX for the Lancer and Vortex to something that does not contain an explosion since the weapons do not inflict blast damage.
    • Smoke grenades have been adjusted to still have a tactical impact at lower graphics settings.
    • Performance pass on 3rd person grenade launcher smoke trails.
    Bug Fixes
    • Fixing the Railjack so it does not have a camo applied to it by default
    • Fixed claymores being incorrectly held when viewed in third person and in weapon select.
    • Lowered the volume of heavy bullet impact audio (when inside a vehicle)
    • Fixed missing string in some item descriptions.
    • 1P & 3P: Crossbows: Forearm appears to over rotate when reloading
    • 1P: Shield Regen Device: There is a slight stutter in the equip animation while sprinting
    • Corrected the name of the Ordnance Helmet.
    • 3P: Engineer: Character model is missing arms while using a turret
    • 3P: Harasser is missing a panel on the bottom at the rear
    • 3P: Hunter QCX: Character's left hand does not grip the lock handle fully
    • 3P: Left hand is twisted too much holding a forward grip in the relaxed stance and model preview
    • Supernova-R PC for the Magrider now animates correctly
    • 3P: NS-30 Vandal does not display the ammo clip falling out when reloading
    • 3P: Praetorian Hood Ornament changes in size when moving the camera around the vehicle
    • 3P: Switching through weapons makes character model change stance
    • Fix a case where players could respawn in a reclined pose after being shot out of the rumble seat of a harasser.
    • Auraxium C4 cost in now reduced by the Amerish lock benefit
    • Fixed spawn point indicated on Map for Amerish High Roads Station.
    • Backspace can be used to open the Map but not to close it
    • Lightning and Flash brake lights will shine brightly once again
    • Centralized HUD: Holding the spitfire turret when entering and exiting vehicle gunner positions causes icons to overlap
    • Certain walls do not display bullethole decals or explosions
    • Cloaking while firing causes cloak to automatically deactivate
    • Decimator: 3P: Reload animation is out of sync
    • Deployable Turrets: Weapon equip animation loops one time over after deploying the turret
    • Esamir: Mattherson's Triumph: Southwestern tower banners disappear at ~300m
    • Female: SMG: Foregrip causes wrist to appear contorted
    • The Flash passenger booty shake has been nerfed
    • Footstep audio plays while jump jetting with Light Assault
    • GUI Models appear to have twisted wrists when holding certain weapons
    • Removed a default camo being applied to the Shovel Head Bumper on the Harasser
    • Harasser: Rumble Tire Spikes: Parts of the wheel are gray
    • Icikill fire rate is slightly lower than other non-activatable knives
    • Incorrect bullet impact FX displays at the VR room building
    • IRNV: Weapon is quickly displayed through scoping after ADS with IRNV equipped
    • Laser Sight: Laser attachment is not in the correct location after logging out
    • MAX units do not receive Objective Guard Bonus or Objective Defence/Attack Bonus XP
    • Fixed an issue with the right arm reload animation not always playing in third person when a max reloads it.
    • Medic: Deploying the Regen Shield while moving causes your weapon to pop
    • NC: AF-4A Bandit: Weapon preview does not load for accounts that do not own the weapon
    • NC: Infiltrator: Equipped armor decals are not visible on loadout character model for female characters
    • NC: Sniper Rifles: Weapon type listed is Infantry Abilities instead of Sniper Rifle
    • NC: Vanguard Deluxe Paneled Trim appears silver instead of gold on low graphics settings
    • NS CandyCannon 3000's projectile's mesh FX are broken
    • Players will sometimes switch from MAX to Light Assault when revived
    • Revive functionality breaks if your corpse is hit by your own revive grenade
    • Rumble Seats: Switching seats while reloading your weapon causes the ammo clip to detach
    • Some vehicle attachments still use old, now missing textures
    • Tech Plant air pad have two gaps that allow players to fall through unexpectedly
    • TORQ-9 preview text is very small for having so much space
    • Torq-9: 3P: Weapon is not held properly
    • TR: HC1 Cougar: Weapon preview does not load for accounts that do not own the weapon
    • TR: Light Assault: Armor: Auraxium Infused Plating is incorrectly attached for female character models
    • TR: Light Assault: Armor: Composite Armor is incorrectly attached for female character models
    • TR: Medic: Armor: Auraxium Infused Plating is floating for female characters
    • TR: Medic: Armor: Auraxium Shoulder pads are missing for male characters
    • TR: Prowler Deluxe Banded Trim is missing textures
    • TR: Prowler: Proximity Radar attachment clips through Anchored Mode attachment when both are equipped
    • TR: T4 AMP: Missing description text for the T4 AMP
    • Tracking Bug: Bolt Action Rifles don't have consistent chambering reload animations
    • UI: Engineer AV and AI turrets show same fire rate and have "compare stats" option
    • UI: Loadout Menu only displays function keys if accessed from an infantry terminal
    • UI: Tab Screen: Connection Quality light overlaps with available ribbon bonuses while an alert is active
    • UI: Vehicles Menu: Only function keys F1 through F6 can be used when all vehicles are displayed
    • Underbarrel weapon reload animation is incorrect if disrupted during reload
    • Valkyrie: Medic's model is jittery / shaking when using the medical applicator on a passenger
    • VR Training: NC Crossing Decal cannot be selected
    • VS Auraxium shaders appear pink the majority of the time
    • VS Max Lumifiber: GUI model does not display shoulder lights with camo equipped
    • VS: 2 Year Anniversary Camo is missing teal portions on the player's helmet/weapon
    • VS: Heavy Assault: Composite Armor: Female characters are missing leg pieces
    • VS: Infiltrator: Lumifiber Armor: Groin piece is stretched
    • VS: Parallax VX3: Optic: Mach-10 (10x) scope uses the Mach-12 2D icon
    • VS: Zenith VX-5: Weapon preview does not load for accounts that do not own the weapon
    • NC: Hard Light Helmet: Nose clips through holographic part of the helmet from the side for female character
    • Valkyrie: Lumifiber stops displaying from 22 meters away from the Valkyrie
    • Galaxy Razor and Viper fin exterior add ons do not display camo texture
    • Harasser composite armor displays inconsistent light grey panels
    • Destroyed base turret does not render beyond 70-90 meters
    • Up x 64

Share This Page