Game is only for INF. mode

Discussion in 'PlanetSide 2 Gameplay Discussion' started by PlayerOneSVK, Mar 5, 2013.

  1. PlayerOneSVK

    Every patch is brining new nerf 4 vehicles ! So HE is not effective only direct hit kill inf.
  2. PlayerOneSVK

    + every patch brings new items for INF. ONLY !
  3. Louis Farrakhan

    3 man crewed MBT would solve everything. then we can have less in number, but more powerful vehicles.

    you battlefield fans wanted solo MBTs, this is the price you pay in the name of balance. you dont want vehicle teamwork and coordination? enjoy your lightnings and slightly bigger lightnings.
  4. Lagavulin

    If this were even remotely true, why are there soooo many vehicles out spam-farming infantry all the time? At times it's almost impossible to do anything as infantry due to this.

    I don't actually think vehicles should be nerfed, but they should be kept completely out of bases, and have a hard time from defences if they even get near them.
  5. PaperPlanes

    I'm telling you the actual fix to this is to make spawn rooms like how they were in PS1 in all bases. Make them either underground or completely indoors and force infantry combat while fighting over bases.

    No more piling vehicles into courtyards as the only way to take a large base. No more bombardments and tank sieges at towers and outposts. Vehicles need to be what determines the war outside, but infantry needs to be what determines the assaults and defenses of bases. The problem right now is that vehicles basically determine everything except for Bio Labs (which, sadly, for being the one type of base in the game that really forces infantry combat, does it in a terrible way).

    Something needs to change so that people feel more motivation to leave their vehicles when attacking a base, like it was in PS1.
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