Actually I see two problems in planetside 2 gameplay: - same battles in the same territories: so, no territory strategy - galaxy useless: the players use only sunderers My idea to make more enjoyble the game is: - make ALL big outposts capturable - give deploy ability to the galaxy only on landing pads (im not sure to this condition) Gameplay example: Indar has big battles on 4-5 territories on the faction edge: none faction is able to capture more territories. A platoon organized can take 4 galaxies from the warpgate. Go to an internal enemy big outpost; deploy on the 4 landing pads; hack the veichles terminals; buy some sunderers and deploy in good position around the outposts. After, capture the big outpost and try to capture new internal territories. We'll see more galaxies on the sky: when a player see a galaxy, he think: "oh, the enemy want to capture a big outpost, lets try to defend it with air veichles". Maybe my idea has some problems: please write your opinion and fix my initial idea!