FPS drops in Explosion.

Discussion in 'Player Support' started by PlayerOneSVK, Apr 2, 2014.

  1. PlayerOneSVK

    Hello i got i5-2500k (3,8GhZ) 8GB RAM Nvidia GeForce 550 GTX Tii 1GB.

    Everything is fine but when something explodes in front of me 1m radius i got HUGE FPS drops( Explosions like FLAK explode, Granade etc... ) . Playing on MEDIUM + PARTICILES on ULTRA

    I got no problems play on LOW but Particicles of PROJECTILEs are tottaly small barely i can see bullets from my gun. Those PROJECTILEs are helping me mainly on SHREDDER when i am gunny from LIBERATOR to make correts.

    Want play on HIGH Particycles becouse it is increaseing RENDERING distance of your PROJECTILEs from your weapon.

    Is there way how make bigger projectiles on LOW settings ? ( Barely can see on LOW ) but no lags on explosions.

    Is there way how manualy turn off holes from Explosions ?
    Is There way only turn max rendering distance of PROJECTILEs ?
  2. PlayerOneSVK

    BUMP answer pls
  3. Kliede

    I agree. As a sniper this is a big issue for me. I don't care about enemy projectiles being rendered far away, but I must see MY projectiles. I understand it's probably a limitation of the 3D pipeline. Though the client's projectiles should be separated from the far field culling process. And audio should be prioritized based on distance! There's already a Doppler effect implemented, so this should be simple. Just stop mindlessly churning out the audio queue till the audio thread rolls into the next frame. Or better yet, disable the doppler effect altogether when in an area with 64+ people. I would not be surprised if ALL the frame spikes go away. Or better still, offer me a job and I'll do it all myself. I'm a bit of a social moth so my apologies if this sounds rude. Just my semi filtered two cents.
  4. PlayerOneSVK

    Thanks for Reply