Add a force field shield (FFS) for heavy assault (HA) as an option instead of rocket launcher. What about it ? HA's rocket launchers are almost useless in crowded infantry fights scenarios. If you defend your base it is very uneffecient to use rocket launchers against infantry because of long reload period, low splash damage, slow aiming down the sight. Actually RL's slot is useless. And devs can add an option to put ForceFieldShield to this slot instead of RL and player can choose what to use. The main purpose is to make HA more usefull for team play and withstand zerling's attacks. Example scenarios: 1. attacks: HA jumps in to the room with capture point and enemies. Turns FFS on and focus all foe's fire on himself, die happily. While friendlies do their job of eliminating enemy presense in that room. Upon being revived acts according to the next scenario 2. defence: stand near the wall edges or behind the defensive barriers and prevents zerlings attacks. Kill zerg - activate FFS - move to the cover or push forward - deactivate FFS - restore/reload - ... and so on 3. protect HA against air-to-ground attack. Because now infantry is defenceless against AI weapons installed on aircrafts. 4. protects friendlies from headshots if there are many enemy infiltrators Force Field Shield features as I see it: 1. acts specified period of time with recharge delay. Like nanite mesh generator. Can adsorb specified amount of damage (1000 for example) 2. protects only from front side attacks and fully front cover HA if crouched. If HA is standing up, FFS protects head, body and legs above knees 3. stacks with HA's ability slot (nanite mesh generator, resist shield, adrenaline shield) 4. does not stack with implants, e.g. implants have no effect to how FFS acts 5. while active: decrease forward/backward moving speed and jumps - 40%, does not decrease strafing ability 6. obvious: acts like separate weapon slot, so HA can't have FFS active while shooting main weapon or pistols. But switching to primary or secondary weapon slot should be fast enough I know that NC's maxes have something similar. But Maxes are too expensive, too big and actually can be used in very narrow range of scenarios. For those who is familiar to Call of Duty: FFS is an advanced version of Riot Shield What do you think about it ?