Note: This is a repost in reply to another person saying we should rebalance Infiltrators. It is taken out of context, so bear with me. First off, you should never stand still, no matter who you aim at. I don't care if it is an infil, a max, a heavy, or a tank that isn't moving. You. Never. EVER. Stand. Still. That is an easy headshot for ANYONE, not just snipers. Here how I think you are dealing with infiltrators. OP: *stands still to shoot at extreme threat target* Infiltrator: *snipes OP* OP: "Aw man. I died to an Infiltrator. No biggie. OP: *does the exact same thing* Infiltrator: *snipes OP again and thinks "Is this dude stupid?"* OP: "Them stupid infiltrators killed me again. Ugh I hate them!* OP: *stands still once again* Infiltrator: "Easy shot." *headshots OP* OP: "AHGUAJLHFJAIHDKLJAHDAHIPOAHDPAOHDPAO I am gonna get these guys rebalanced or removed!!!* OP: *heads to the forums* See the problem? When you stand still, you are an easy target. Whether or not you repeatedly get sniped, the problem is that instead of complaining about being insta-killed via headshot from a bullet shot by a sniper rifle, you should have gone after the Infiltrator. A weakness of Infiltrators is their mindset. When they get a good position, get one or two kills, they are going to stay in that position till they run out of ammo, get bored, or die. When you kill an Infiltrator in his snipers perch, he can't go back there. If he does, he is stupid, because when you see your team getting sniped, you just go back and kill him. That is how you are supposed to deal with an Infiltrator, and that is how everybody deals with me. I lay down few rounds, regardless of kills, they come and find me. I kill someone, they come after me, unless they are stupid. I am too close to them? They come after me. You beat Infiltrators in a mind game, and in turn, beat them in the real game. You can't just complain about how they have 1 hit kill weapons, because in every game, they have one of those. The downside of sniper rifles is chamber time, fire rate, and ammo. Sure, theoretically if a BASR had 40 shots in all, you could get 40 kills. That is only if all your bullets kill, which they rarely do. You'd have to be a pretty good aim, but to be honest, think about how many kills you would get if you were a Heavy Assault or a MAX or any other class if you had that good of an aim. Infiltrators just get the element of surprise. They are made for long range. However, give a sniper rifle to any other class, and they could do just as well. Sniper Infiltrators are not a problem. Lets talk about Stalkers now. Stalkers can only use a side arm. I think they shouldn't be completely invisible, but that is just my opinion. Stalkers however, rarely contribute to a battle. A squad full of stalkers camping a point does, though, but you have to admire that craziness. The reason I think stalkers shouldn't be completely invisible is that you can't find them without a darklight, unless you see them moving or you see them uncloak. They can rack up quite a few kills for the sole reason of surprise and can cause havoc to a base with hacking everything and camping vehicle terminals, which helps a bit, but I would like them to have like a weird, watery effect for their cloak that takes a trained eye to see, because it could just look like motion blur or something when you are moving. I am not suggesting something extremely easy to see, because that would be detrimental to their playstyle, but not being able to find them without paying 100 certs is kind of a bummer when they are killing your team. Last, lets talk about SMG Infiltrators. They do pretty well if you have good aim, but they are relatively easy to take down, because of them having less health. Despite this, I would want SMG's to be removed from this class and scout rifles to be buffed. I'd like those to be the only automatic primaries available to Infiltrators. Why? Because they are underused and Infiltrators are a class that are trained for headshots, they should be heavily rewarded to use them. The Tomoe is a great example of a Scout Rifle, but I want that headshot multiplier even higher. I'd like all Automatic Scout Rifles buffed in headshot multipliers and firerate, except for the Tomoe, which I just want a slightly higher headshot multiplier. The Semi Automatic Scout Rifles should be buffed in fire rate, like the Vandal, with their different trade offs. TL;DR: the Stalker Infiltrators, SMG Infiltrators, and Automatic Scout Rifle Infiltrators in my opinion need work, but BASR Infiltrators are fine where they are. SASR Infiltrators are better on TR and VS side, and should be taken use of. They require even better aim, but have a faster fire rate and no bolt.