Explanation: when you are firing any infantry weapon at low fps - you are shooting slower than its theoretical rpm how it works: the higher the weapons rpm, the more it is affected by this glitch for example, at 60 fps the lynx will shoot from 750 to 800 rpm apprx a 600 or a 500rpm weapon will barely get any rpm loss due to this glitch. how to reproduce: either at low fps areas, or at high scale fights, while high scale fights get the rpm to even lower values at the same FPS count. Ways to prevent: none First discovered: years ago when a fix was implemented to counter weapons firing at higher rpm at lower fps. Suspicion: the fix was a lazy one that just changed the values without doing anything Vehicles: none, this doesnt affect any vehicle rpm to fps values. Mitigation: none.