Well, it is related to EQNL too since it was the game that made me think about it. So, I'm watching arklegger's stream as he makes some planetside 2 bases and he's struggling to fill the space evenly with floor tiles - he stretches/shrinks some of them to fill out the space but that doesn't look perfect and it's hard to fill the space evenly. I imagine that I will have problems with that too when I'll start building in Landmark. So why not automate that? Basically, you set a few props (or just one) in a line, choose them with a selection tool and choose two points horizontally/vertically between which the props should go. The computer then proportionally to the sizes of given objects; or simply by dividing the length by the number of objects, sets the length to every prop and places them on desired location. There could be options for: Stretching/shrinking the objects proportionally [as in, height and width too] or only length; Filling or not the gaps between objects; Setting them in line or retaining their prior height/depth positions. Surely, that would work for props that can be stretched/shrunk but will it work for voxels? Complex shapes would have to be adjusted to the grid and the computer does that better (but it is still a challenge to program, I assume!) For example, that would make rebuilding staircases much easier. If it will not be in EQNL, then I'm sure PS2 mappers would like the tool