Fighting Fire with Fire

Discussion in 'PlanetSide 2 Gameplay Discussion' started by DrHous3, Jan 3, 2014.

  1. DrHous3

    For a while now, the main pattern of the party that wins (attack or defends) a base, is the one that can coordinate/pull out the most maxes (fighting fire with fire - see what i did there ;) )

    Most people that have spent ages on the game, know the versatility (even with the recent AV vs infantry nerf), of a Max. The lack of skill and aim needed to absolutely decimate the enemy, ie... even a stock max, can go into a room full of enemies and take out atleast 3-6 people just aimlessly spraying them down. (forget the people who can fully utilise positioning, teamwork and reflexes)

    Since, Maxes is a main part of the game, and it would be such a design flaw to remove them out, i just a had a lightbulb moment, just wanted your opinion... (and exams atm, so bored of of my mind with revision).

    Why not just remove the Spring Opfion from a Max.

    Abilities

    -Zoe: This would now be more usefull as, you can walk faster consistently, not outrun infantry as before, but out manoeuvre other maxes.

    -Lockdown: Cant move as fast any more, so might as well lockdown and have more of a chance of mowing down enemies before i die.

    -Aegis Shield: Just two movement speed options now, maxes wont be able to sprint towards me (while reloading).

    -Charge: this will be a double edged sword. Cant initiate a sprint before or after the charge, so i will have to USE MY MIND now (unlike being a zombie before) and actually time my charges properly (both offensive and defensive).

    so, more people might switch from charge once the sprint option is removed for Maxes.

    In conclusion:

    Removing the sprint option from maxes would mean:

    - Coordinated outfits/squads relying on Maxes in their squad comp, would thiink twice, as Maxes would slow their pace and be deadweight at times.

    -Infantry would have a easier time (not SO easy though, but better then the current format) to Rocktet Launch, Noobtoob, Spray and Pray, Grenade down and Shotgun a Max.

    -AV Max or AV HA would have more pros/cons between what to pull out, as the manoeuvrability of a Max is reduced.

    This wouldnt be so much of a nerf, as the damage absorption, damage output and multiplier would be the same. players would just have second thoughts on pulling one.

    Thanks for reading,DrHouse <3
  2. FateJH

    Sprinting doesn't actually have much of an impact on MAX engagements or transportation in my opinion. While sprinting you can't fire your weapons; coming out of a sprint takes a second to center your weapons for firing. I don't suppose it would be a big loss to the MAX user, as you suggest, but I also don't think it would improve Infantry's position either. Encountering a MAX that is sprinting is safer than encountering a MAX that isn't.

    Your framing of how Charge would be affected is odd. I thought the suggested change would be to remove MAX sprinting, but your "balances" for Charge mention sprint pacing.

    Also, it will have no affect on the lack of utility of Lockdown. The worst thing you can do as a MAX is stand still for too long.
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  3. DrHous3

    I meant Sprint (shift key)

    For Defensive (max sitting at apoitn to defend, not much of a difference)

    For offensive, Max Crash SCU shield through the Tele at a biolab, who will get there faster, Max's or Infantry xD.

    This is how i feel that it will change a Max engagement. Another scenario, you see a max in a room, you peak and rocket launch it. Now it has to think how to engage you, it cant sprint at you,it has to walk, giving you enough time to (c4/ grenade/reload the launch). If it decides to use charge, it has to consider wasting it, as it now only can walk untill the recharge.

    Again, this was a idea i was just throwing out... thanks for the input
  4. Poorform

    Ya know what kills a load of maxes? A stealth flash with cloaking. Run them over. Not kidding.
  5. FateJH

    Oh, no, we were on the same page.

    Being unable to shift sprint isn't going to make me rethink how to use my Charge ability. One of the first thing any serious MAX user learns, after just how squishy he actually is in that exosuit, is what counts as an abuse of Charge according to the class/weapons and according to their personal playstyle. (That doesn't stop people from making poor choices with its use some times. That's just how the game goes.)

    As we have both noted separately, both sprinting and Charge have a negative impact on MAX weaponry. Just last week, I broke out from a sprint (I was trying to ascend a waist-high fence; sprinting always helps in those situations as normal Infantry and I thought it might help as a MAX, though no such luck) and started firing my Fractures far too soon. The missiles flew every which way but towards the target and the bloom didn't reset until I stopped firing and stood still a moment. Charge just completely disables weapon use; there's no wriggle room in the transition periods or any interrupts. Basically, MAXes walk when they fire their weapons, either out of necessity or forced by mechanics.

    A good MAX user learns you don't sprint if you plan/expect to engage anything. A poor MAX user sprints into enemies and soaks up gunfire (and maybe rockets) as he slows down to shoot at them as accurately as whatever he has equipped can. Even if the MAX couldn't sprint, in any situation he would walk away from if he was caught with his pants down, he would also walk away from if he sauntered in with guns prepped. A further consideration is overextension. With the original ZOE module, for example, you had to fight a tendency to push ahead of your much more squishy allies and end up in inconvenient situations where they couldn't cover your back (repair, usually). If you believe MAX sprinting is an important advantage, taking that away may keep them safe within the fold of their escort more often.

    It's an interesting proposal but, if it were to have any affect, I think you are aiming a bit low. You would probably have to strike at Charge.
  6. lyravega


    They added "acceleration" to MAX Sprint. It is enough if you ask me, but MAX needs a way to go faster (sprint). Make it limited if you want, but not having it will make MAX boring for a lot in my opinion.
  7. TheFamilyGhost

    Started to waver here...should I read the rest of the post?

    Assigning a value to the enemy's style of play which is meant to justify the rest of the post and the inevitable handicap presented as a solution.

    Quit reading.
  8. NikkoJT

    What, so now I have to walk instead of run to catch up when those ******* Sundy drivers leave me behind...because you want it to be easier to drop C4 on me from the roof?

    This seems like a lose/lose situation.
  9. ncDieseL

    Great, so it would take even longer for someone to move from the weapons terminal at the warp gate and jump in to a Gal. I can just imagine looking back towards the spawn room and watching a group of 10 MAX units slowly stomp their way towards the Galaxy.