Those lattices' have alot more strategy Notice how a link can go behind the base you are supposed to go to. I have no idea how you got that it doesnt happen to me
That is the hex map, as is. Shown with a lattice in place and all the links possible, presently under hex. Expect, alot of the links and options to go bye bye, when the lettuce goes live.
There's a little arrow next to the name of the continent you are on which lets you view the other continents.
Honestly though they still look more appealing with the more complicated web then Indar. Which of course has always been the problem with the Indar lattice, too few connections. Now sure we can see certain connections need to go, but the closer the final lattice looks like these hex bug lattices the better.
follow up cause it took me longer than the edit timer allows but based on the current map: cuts about 30 connections and 3 locations that were known to be annoying/seemed weird. still very rough I'll admit, very much so around the VS Heyoka, wokuk, and tumas trinangle. But still there are meaningfull decisions to made at nearly everypoint, now that's a lattice I could get behind.
I was able to fix this by... Switch to the map of Indar. Under Filters, deselect "Facility Connections". Reselect "Facility Connections".