The best way to get certs and to advance through the game is by playing objectives and killing, and no one likes to play a game where their favorite way of playing is basically nerfed for the simple fact that it's a "support class" Both the engineer and light assault class have kind of been left behind over the years for terms of actual playability, enjoyment, and effectiveness. Light assault has always had mobility as it's excuse to be dumbed down from other classes, which isn't fair either, but engineers main excuse has been that they cannot have stronger weapons (reason why the archer makes zero sense) because of the fact that they can refill their own ammo any number of times and the turrets. It is a very effective class for defending positions and supporting the team with the shield, turrets when you're locking down a position, and repairing vehicles, but when it comes to actually killing or defending themselves, the engineer has to rely on superior skill. An engineer versus any other class on paper loses every time. So my question is, why don't we have more battle/scout rifles for the engineer and light assault class? Why can't the two lighter classes use, say, NS or NSX weapons from the other classes to give more versability? Is your answer because the Engineer can refill their own ammo? Honestly all the talk of weapons being "OP" in the hands of an engi for the simple fact that he can drop himself ammo is now moot. Every single class can now use an implant that refills their ammo every 30-120 seconds, making engineers the least effective at killing besides with turrets. Honestly both the engineers and the Light assaults now need a weapon that competes with rifles and LMGS. The fact that LMGs have low spread over time, have much higher bullet velocities than carbines, and do far more dps is kind of crazy in terms of balance.. it makes more sense because the barrel is longer, but both of the light classes need something.