preface: if youre gonna try to bash me for grammar idgaf. read it and give me feedback, thats what im here for GENERAL CHANGES Wishlists for cert items a seperate one for dbc items. all items ever sold should be on here so players can be alerted to when they come back, this could be tracked by devs for ideas to bring limited bundles and such back Ability to Lock camos on items on specific loadouts. If you want say your white camo on your med tool to always be there, a simple locking function could be implimented a simple lock icon next to the camo button that could cover the camo would work. Also being able to choose specific camos for each continent would be nice if one desired A specialized ant for modifying vehicles out in the field. This ant would need to deploy and would use cortium to modify the vehicles allowing more versatility on the field. Fun upgrades could be a gunner seat that can heal 1 vehicle at a time, another could be ammo resupply i know its already a thing but it could still be interesting S class weapons getting 2 rail options like the punisher. Like a mini directive weapon. Letting them be more versatile and usable Bring back the gear from recruiting players and have it unlockable through either merit or the mentor system If youd put the black ops armor bundle as a ns thing so all factions could get it once purchased im sure itd be bought more. It feels scummy that the armor set is the exact same across all factions but you have to buy it individually Bring in assist counts as kill mechanics to increase directive progress speed. Even if this mechanic is only worth .5 of the usual it would still add better progress towards directive overall Have duplicate weapons work with all directives available so that you can pick your favorite variant and still progress through directives you want. And unlocking a new variant of that weapon would bypass that grind. Have duplicate weapon attachments work through all their variants and refund certs of duplicate attachments Make implants and iso account based instead of character based __________________________________________________________________________________ ASP CHANGES Sunderer unlocking lightning cannons losing half their transport capacity and both top turrets engineers getting sniper rifles engineers unlocking heavy weapons to be equipped into their turret slot heavy assaults getting carbines infiltrators getting carbines infiltrators getting smg secondaries or a universal smg secondary Light assaults getting assault rifles reduction of 25 nanites for grenades for one class Maybe changing the asp gain every 20 levels instead of 25 ________________________________________________________________________________ ALERT IDEAS Bring mini alerts back the free air alert allowed people to learn how to fly without using all your nanites and an armor alert like this could allow green tankers to get experience in the same way Max alerts were fun but lasted way too long, 10 to 20 minutes would be plenty of time to allow people to have fun without it dragging out too long. With the nc max now being on par with other factions it would be reasonable it bring it back __________________________________________________________________________________ Class changes Have engineers distribute ammo to other players in vehicles, its never made sense if a medic can heal people in a vehicle why cant a engy give ammo? It could be based off the ranks of thier ammo box as well have the archer be able to be equipped in the engineers turret slot Make dumbfired launchers and all tank cannons 1shot esfs and flashes without composite armor. its a skillshot so reward it Maxes upon completing the silver tier directive will unlock shoulder mounted darklights and a horn. Making them more vehicle like have maxes while equipped prevent nanite generation while equipped to prevent spamming Remove suppressors from heavies or at the very least lmgs theyre heavy assaults and shouldnt be anything else i would like to see class based tactical deployables so engineer double spitty turrest come back __________________________________________________________________________________ CONCLUSION Planetside is a game you play not a game you beat. Making reasonable adjustments to the game on this thought makes the spending a large amount of time more enjoyable