[Suggestion] Default weapon changes

Discussion in 'MAX' started by Littlewhitehilt, Nov 29, 2016.

  1. Littlewhitehilt

    Maxes are anti X, they specialize...most of the time.
    Default weapons across each faction
    NC; Dual Falcons
    VS; Dual Comets
    TR; Dual Pounders
    Loadout 2 is bursters
    QOL to new players trying to fight convoys or squadrons.
    implementation; Might be alittle rough. I think this would be good for the game. Besides we have enough things to kill maxes.
    • Up x 1
  2. Littlewhitehilt

    bump because importance- this gives noobs a way to defend themseles against enemy armor or air early. they still need to buy ext mags for burster.