[Suggestion] Dash ability or implant

Discussion in 'Light Assault' started by CompletelyDeadCoyote, Feb 1, 2014.

  1. CompletelyDeadCoyote

    Use all jet-fuel and dash forward for 50 meters in 3 srconds. Jump during those 3 seconds will bring player to 5 meters hight maximum. Jet-flight can't be activated during this time.

    If this is an implant, then adrenalin pump will increas range of dashing to 75 meters and hight of jump to 7.5 meters.

    Why? To flank, escape, push, rush through, chase, break the distance and be the hardest to hit infantry unit. And because moving fast is fun.
  2. Iridar51

    Hey, we should start a tradition. Post this idea once a week!
    Alternating with carrying players idea / reworking the adrenaline pump
    • Up x 2
  3. CompletelyDeadCoyote

    Oh. And i thought that would be quite an original idea. Heh.=)
  4. Daibar

    calm down, just play planetside and less forumside and let the heathens fall upon their own spears
  5. starlinvf

    You don't really want to give Infantry the ability to move with that much velocity on demand, and definitely not over that much distance (thats half a bio dome right?).

    I'd rather they make another pass on the Drifter jets. Their first attempt was actually half way to a working system... but I can't fathom why they backed out of it completely.