As far as I know, the only difference between the two is that the S variant has more upgrade options and longer reload time. Is it really worth the 500 certs?
No weapon is worth spending certs on until you're, well, out of things to spend certs on. Just invest $5 into SC and buy yourself a T1S or NS-11A. They are both far superior to the guns you start with, and there's plenty of posts describing the pros and cons of each. Heh, certs on SC unlocks.. Silly
Its worth it if you WANT the extra upgrade options. But only with SC, until you have nothing else to spend certs on.
0.05s TTK difference between the two. The big question is: Forward Grip or Softpoint/HV Ammo and Underslung Grenade/Smoke Control vs Versatility
Sorry to semi necro the thread but I was having the same internal debate earlier... I know alot of other S variants (atleast for NC) are seriously screwed compared to their stock equivalents in raw values and make up for it with their shiney attachments. What are the actual negatives of the S cycler compared to the stock one? (Just a little less reload? some accuracy hit? Bloom hit? dmg hit? rof hit? what?
Cycler S has slightly higher per-shot recoil (+0.03), fairly lower first-shot recoil multiplier(-0.75), slightly faster reload (-0.1s), slightly lower RoF (52rpm / 0.87rps) TTK: (STK-1)xShotsPerSec Cycler: 0.48 Cycler S: 0.51 https://docs.google.com/spreadsheet...=AR&sortcolid=15&sortasc=true&rowsperpage=250
COF Stand ADS Still/Move/Jump COF Crouch ADS Still/Move COF Stand Hip Still/Move/Sprint/Jump COF Crouch Hip Still/Move COF Bloom per Shot All the same for both weapons. The Cycler's faster RoF will technically increase the rate at which the CoF blooms but the difference is only 0.043/second.
I unlocked it for certs and TBH I'm very happy with it. It's a very adaptable rifle and even used without any attachments it's quite good. As others have stated initial recoil is lower making burst shots more easy.
I'm a huge fan of the T1S over the T1 and T1B. If I'm using a Cycler, it's going to be the T1S. Unfortunately with the Flak Armor changes next patch explosives in general are going to be largely ineffective with a massive 50% reduction from all explosives. This means it'd take two direct hits to kill anyone in addition to the fact that the Underbarrel Grenade Launcher is already buggy as all get out and rarely reloads and sometimes is a dud when it hits. I'm trying to finish out my Auraxium medal with it (100 away or so) then probably shelve it in favor of the TRV.