What I hate about building defensive bases is that all it does is slow down the enemy, it never defends. You got just 1 useful gun (AT turret) which is bad but the rest is even worse, and a crap load of high HP structures....This is the problem. With all those structures you can make the enemies shoot at it for a very long duration and possibly hold off 20 players. I might as well not even design the base and just place structures everywhere lol. It will do the same job - it will slow down the enemy advance. With 1 turret you can defend pretty much nothing, it will only deal some damage and the enemy will later find a way to shoot some tiny part sticking out without the AV gun being able to fire back. Also the extremely unreliable AI module makes it so much harder to use this weapon (sometimes it shoots back, sometimes it does nothing, sometimes it shoots and hits nothing! I once checked and noticed my AV tower is shooting 10 meters above the target constantly) The other turrets do nothing and just act like a distraction, which is again the whole point of the player made bases currently. Construction needs to receive either the shields back on the walls or keep the unshielded walls and add more weapon options, which would be much more exiting. The construction turrets shouldn't be as weak as they are. Yeah sure these current ones are automated so they shouldn't deal brutal damage, but if construction receives new manually controlled guns it needs to be dangerous. Not like the current AV tower where I shoot at the enemy a couple of times and all he does is hide behind cover and repair, like as I mentioned in my other topic I could have bought 5 MBT's during all that time of building and defend much more effectively and also attack, which the tower cannot do because it's immobile.