(Connery) Near unplayable lag/delay and constant mutual kills

Discussion in 'Player Support' started by Goden, Mar 9, 2013.

  1. Goden

    Almost every 1v1 kill I get is a mutual kill. Once his corpse hits the floor and I turn to walk away his gun is still shooting and we both die. Same with sneaking up on people and unloading into their face and having them kill me and reportedly have taken no damage.

    It seems the delay between what I see and what my foe sees is at least 1.5 to 2 seconds apart. Sometimes this delay can feel as big as 3 seconds.

    Anyone else on Connery with this problem?
  2. Goden