CAPTURE SYSTEM revamp, FINAL POST, long with pics

Discussion in 'PlanetSide 2 Gameplay Discussion' started by elkikko92, Oct 2, 2015.

  1. elkikko92

    The new capture system is a little bit complicated.
    The idea is to merge the little outposts around facilities into facility creating a better defending system based on actually control points AND a special Silo Power.
    I explain also my resource revamp.

    Every facilities has 3-4 little outposts around it. That outposts , when captured, controls a special Silo inside the facility, that go up or down based on how many outposts around you have.
    To conquer a facility you have to keep that outposts OR take the control points inside the facility (if they are not in lock state!)

    The idea of special Silo controlled by around little outposts is to create a STEP-by step phases of facility. More the Silo go down and better is for attackers. This system try to help a lot defenders, NEVER a facility can be conquered easly like the actual gameplay.

    Another aspect is that the bar of special Silo go up or down VERY slow, not like a normal capture timer bar.

    Description with pics>

    CLICK TO ENLARGE PLEASE


    * THIS IS A VIEW OF FACILITY WITH 4 around little outposts, dont enlarge. Im explaining that after.
    [IMG]

    Special silo of new capture system, with 6 phases! Is drained by little outposts
    [IMG]

    Click to enlarge, Im explaining the new layout of a facility
    You can see the yellow area called TELEPORTER ROOM, this is an area only for defenders that has 4 teleporters. Each teleport the players to a specific around little outposts. Is good, becouse is like an underground tunnel but more more quick!
    [IMG]c

    Click to enlarge, this is the layout of each little outposts around a facility
    You can see the green resource silo. The idea is that ANT veichle take resource from resource node, and go to that silo. After a valkyrie go near that silo and go to the resource silo of facility.
    These silos are resource silos, very different to the special silo of new capture system.
    [IMG]c

    NOW I EXPLAIN THE PHASES, BASED ON SPECIAL SILO STATUS

    Before this phase the facility cannot be captured, becouse control points are locked.
    Click, after some time while you keep some little outposts, you can assoult the base becouse control points are unlocked. With only galaxy becouse the elevator structure is deactivate for attackers
    [IMG]

    boarding[IMG]

    And capturing, click to enlarge
    [IMG]c




    Next phase of special silo is the gate around the walls. You can now overcloack and destroy the tank shield generators, before that phases they are locked for attackers. Now you prepear some sunderers inside the base, the defenders are scared about that phase
    Click


    [IMG]c



    Next phase of special silo. Now is activated the ELEVATOR STRUCTURE. This structure is activated in each biolab to go on landing pad, but with my new system only in this phase is on. So now the base can be captured directly from there.
    Of course in each previous phases the attackers could be attack facility with galaxy drops, except the first phase. Click!


    [IMG]c


    In this phase of Special Silo, the defenders cannot use the teleporter room to go directly in our outposts. They are deactivated

    [IMG]c

    Finally
    [IMG]
    After that phases, when special silo go zero%, the facility become neutral.
    All the defenders system and resource system of Special Silo are now deactivate.
    The battle is only for control points! Very dangerouse phase of defenders.


    This is a special explaination
    [IMG]