[BUG] The Current State of Indar Capture Points (Full List)

Discussion in 'Test Server: Discussion' started by PraxisMajor, Apr 16, 2013.

  1. PraxisMajor

    So I spent quite a bit of time today checking all of the Capture Points on Indar.

    This was all done on a LA Vanu Character, with some of the points being friendly and others enemy held. I was simply checking for where the point influence was, nothing more (was it where is says on the map? can you influence the point when you get to it?). So I can't say if all of these are actually able to be flipped in battle.

    I'll highlight those bases with problems in red.

    Hvar Watchtower:
    Point in building outside of tower (building not on map) - No Influence
    Actual Influence - point in old location inside Tower (current position on live).

    Hvar Southgate Garrison:
    Fine

    Hvar Northgate Garrison:
    Fine

    Hvar Tech Plant:
    Fine

    Sandstone Gulch Mining:
    Fine

    Indar Bay Point:
    A - Fine
    B - No influence at point marked on map. Actual influence - inside building to southeast of marked point (upper floor)

    Highlands Solar Station:
    Fine

    Ceres Farms:
    Fine

    Ayani Labs:
    Fine

    NS Secure Data Lab:
    Fine

    Ceres Biotech:
    Fine

    Highlands Substation:
    Fine

    Peris Barracks:
    Fine

    Peris Field Tower:
    Fine

    Peris Eastern Grove:
    Fine

    Peris Amp Station:
    Fine

    NS Research Labs:
    Fine

    Vanu Archives:
    A - Fine
    B - Fine
    C - Fine

    Snake Ravine Lookout:
    Fine

    Regent Rock Garrison:
    A - Fine
    B - Fine
    C - No influence right next to point. Actual influence - bottom of the stairs inside point building.

    Scarred Mesa Skydock:
    Fine - note: large influence (~30m)

    Red Ridge Communications:
    Fine

    Tawrich Recycling:
    No influence right next to point: Actual influence - North East corner on roof of point building (also north east window frame top floor).
    Map also seems a little misaligned here

    Tawrich Tower:
    No Influence on cap point
    Actual influence - inside tower close to old style capture point (slightly misaligned from where you would expect it to be)

    Tawrich Depot:
    Fine

    Tawrich Tech Plant:
    Fine

    Broken Arch Road:
    Fine

    Blackshard Iridium Mine:
    Fine

    Gravel Pass:
    Fine

    The Stronghold:
    Fine

    Feldspar Canyon Base:
    A - Fine
    B - No influence right on cap point. Actual influence - downstairs from cap point in the north section of the same building.
    C - Fine

    Old Auraxium Mines:
    Fine

    Copper Ravine Station:
    No influence right next to point. Actual Influence - outside capture building about 25m to the south of the capture point on map, against a wall.

    Arroyo Torre Station:
    A - Fine
    B - Fine
    C - Fine

    Valley Storage Yard:
    Fine

    The Old Stockpile:
    Fine - Note: Influence large (e.g. can influence on top of building). Possible problem?

    Rashnu Southern Pass:
    Fine

    Rashnu Bio Lab:
    A - Fine
    B - Fine
    C - Fine

    Rashnu Watchtower:
    No influence right next to new point. Actual influence - old point location inside tower. New point disappears on map when you get close to it.

    Rashnu Cavern:
    Fine

    Rust Mesa Lookout:
    Fine

    Zurvan Network Complex:
    Fine

    Zurvan Storage Yard:
    Fine

    Zurvan Pump Station:
    Fine

    Zurvan Amp Station:
    Fine

    The Crown:
    A - Fine
    B - Fine
    C - Fine

    NS Material Storage:
    Fine

    Crimson Bluff Tower:
    A - Fine
    B - Fine
    C - Fine

    The Pallisade:
    Fine

    Crossroads Watch Tower:
    A - Fine
    B - No Influence on point. Actual influence - in what I assume is the old position, to the southwest of the new point, slightly to the south of the small building across the road.
    C - No influence on point. Actual influence - in old point position (in other building to the northwest of control point on map, at the top of the stairs).

    Xenotech Labs:
    Fine

    TI Alloys:
    Fine

    Ceres Hydroponics:
    Fine

    Allatum Broadcast Hub:
    Fine

    Allatum Research Lab:
    Fine

    Allatum Botany Wing:
    Fine

    Allatum Bio Lab:
    A - Fine
    B - Fine
    C - Fine
    D - Fine

    West Highlands Checkpoint:
    Fine

    Quartz Ridge Camp:
    A - Fine
    B - Fine
    C - Fine

    Indar Excavation Site:
    A - Fine
    B - Fine
    C - Fine

    Indar Comm. Array
    Fine

    Seabed Listening Post:
    Fine

    Galaxy Solar Plant:
    Fine

    East Canyon Checkpoint:
    Fine

    Howling Pass Checkpoint:
    A - Fine
    B - Fine
    C - Fine

    Abandoned NS Offices
    Fine

    Mao Southeast Gate:
    No influence right next to cap. Actual Influence down the stairs (east) from cap point.

    Mao Watchtower:
    Fine (cap and influence is inside the tower)

    Mao Southwest Gate:
    The cap point appears where it is displayed on the map, but this is floating in the air in game rather than inside a building. Map appears to be misaligned here. The cap point does give influence despite floating.

    Mao Tech Plant:
    Fine

    NS Refinery:
    Base buildings are not located where they are on the map. However the cap point is present where the base buildings are on the map (in the middle of the desert in game).
    The base itself appears to be close to where the icon representing it is on the map, but there is no cap point there to influence. Lots going wrong with this one basically.

    Camp Waterson:
    A - Fine
    B - Fine
    C - Fine

    Alkali Storage:
    Fine

    Crater Firing Range:
    Fine

    Briggs Laboratories:
    Fine

    J908 Impact Site:
    A - Fine
    B - Fine
    C - Fine

    Dahaka Pump Station:
    Fine

    Dahaka Southern Post:
    Fine

    Dahaka Uplink Hub:
    Fine

    Dahaka Amp Station:
    Fine

    CoraMed Labs:
    Fine

    Alkali Shipping:
    Fine

    Alkali Mining Supply:
    Fine

    Helios Solar, Inc.
    Fine

    Nanite Overflow Depot:
    No buildings where it is indicated on the map, but the capture point remains there, in empty desert. The facility itself appears to have been moved just west of Saurva Bio Lab, but isn't there on the map.

    Saurva South Fortress:
    Fine

    Saurva Data Storage:
    Fine

    Saurva Bio Lab:
    A - Fine
    B - Fine
    C - Fine
    D - Fine

    Benson Construction:
    Fine

    Camp Connery:
    A - Fine
    B - Fine
    C - Fine

    Indar Waste Treatment:
    Fine

    NS Salvage Yard:
    Fine



    Please let me know if I have missed any points out.
    • Up x 8
  2. Ash87

    Thank you for compiling a list in full.

    All the likes.
  3. PraxisMajor

    Thanks. I thought it wise to check every single one, despite assuming most would be fine (which they do appear to be).
  4. Raines

    Beat me too it. :)

    I had noticed some of these, in particular Nanite Overflow, Tawrich Recycling and the Crossroads Watchtower and when I got on today on my NC character was going to check to see if the latest patch had fixed them.

    (That is if it would let me)

    Thanks for systematically checking all points.
  5. PraxisMajor

    It's funny, because some of the bases they have moved completely (e.g. Seabed Listening Post) are just fine. I guess that probably indicates which were moved earlier in the process?
  6. EvilNinjadude

    I appreciate the effort of collecting all these. Thank you sir.
  7. Raines

    With Nanite Overflow it is barren desert... but the mini-map shows buildings. And if you walk through it on a NC character there is a Pain field in the area.

    Its also the only way to flip the point, that is by following the mini map on the default setting, not by trusting your eyes. :)