[Suggestion] Brilliant Continent Cap Mechanic

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Forumguy2, Dec 13, 2012.

  1. Forumguy2

    If one Factions territory is connected to BOTH of the other factions warpgates, then a timer should begin stating the cont will be capped in x Seconds

    For example, if NC has territory that streches from it own warpgate to both enemy warpgates, that would mean that a timer I.E 5 mins remains until the cont is capped by NC.



    Pros:
    1. Large oufits can now realistically make a difference working together, rather than dividing substantialy to have an unrealistic chance of capping a content

    2. No more stacking on one base to save the continent

    3. Prime time would become meaningfull, right now only those wishing to sacrifice spm, stay up late, and play almost completly alone are the heroes of continents

    4. Indar will have a threat lose its static, and the TR warpgate would become instantly balanced.

    5. Big resourse payout base caps now have meaning (amp, tech, bio) right now its all about the crown.

    Cons

    1.. Could cause massive waves of zergs to appear, which may not be a bad thing, casual players adore zergs

    2.. Certain routes may be obviously better than others, and may induce repetative campains from territory x to warpgate b, leaving some bases completely worthless

    3.. If a faction is far smarter than the others, it will become far more apparent, and that faction may permanantly reign supreme over all the continents, possibly killing the morale of players and possibly the game.

    4.. Base stacking is iffy, the bases surrounding the warpgate may end up being overpopulated, thus crashing the engine.


    Please share contructive thoughts on this, and if you like it, feel free to repost it, i would much rather have this system than the current.
  2. Forumguy2