Greetings forumside, Over the last few weeks since the Bounty System was released, I have had bounties placed on me a number of times. The first few times, it was a bit funny. I thought "Hah, someone is so frustrated with me, they spent money to have me killed." But after being hunted a few times, and hunting a few players myself, I get the feeling that the system as it is now only serves to wreck the fun of a player for a short while at the expense of making a few small DBC transactions. For instance, I was playing with a friend who I convinced to play PS2 for the first time the other night, and we were running a Prowler at a decently populated fight on Indar. We weren't doing amazingly well, but we were getting a few kills here and there in a pretty awesome armor battle. All of the sudden, I get a Bounty. And a moment later, the entire NC zerg across from us targeted me and my buddy and melted us in a flash. We stood absolutely no chance. So we pulled another Prowler, and as soon as we arrived at the line, the same fate befell us. Instant death to everyone targeting the special marker over my head. Afterwards, I didn't even want to participate in the battle, due to knowing I would just be instantly targeted again due to my bounty. We decided to move over to Quartz Ridge for a small 12 v 12 infantry skirmish going on there. We broke into Point B, and lo and behold, I was the first to be targeted by focused fire even though I was one of the last to enter the room since I rolled a Medic for support. Now whenever I receive a bounty, I almost want to just log off for the night because I don't want to be instantly targeted by everyone and their mother due to the special "Kill Me First!" sign over my head. But then, logging doesn't clear the bounty, so inevitably whenever I log back on, I will be focused at least 3 times before I can get back to playing regularly. So far, the only effective way I have found to play while bountied is to roll an infiltrator and use cloak to avoid being spotted. I know personally I am drawn to fire at Bountied Targets or even hunt them down if I see them on the minimap. It no doubt isn't any fun for the enemy players either. Being instantly targeted because someone who got mad paid a measly 25 DBC to ruin their fun for a little while. I feel like this system is designed poorly, as the goal of a game is to have fun. Adding a system specifically designed to make a players experience a negative one, even for a short time like 3 deaths, does not contribute to making the game fun at all in my opinion. Especially so if the game company makes money off of making a players experience negative. The bonus for being bountied is not large enough to warrant being everyone's target each life until the allotted bounties are claimed. While I don't think removing features from a game is a good idea, I feel like the bounty system needs to be changed or tweaked to make the Targeted players experience far less negative than it does currently. My only ideas currently would be to drastically increase the XP gained by the Target player, due to the difficulty in staying alive being Bountied adds. I could also maybe think of a separate Directive Tree for players who are Targeted, with its own title and weapon reward to mirror the Gallows. Now that the system has been out a while, what does Forumside think about the Bounty System? Agree? Disagree? Something else?