[Suggestion] Battle rilfe vs semi auto scout rilfe

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Naaahhhhh, Jun 5, 2016.

  1. Naaahhhhh

    so with the hva buff the battle rilfes become a good way to deal dmg over range.
    If you compare battle rilfes with semi auto scout rilfes (SAS) they are very similar.
    The battle rilfes seems designed to be a range weapon.
    SAS rilfe damge at 75 m (1190/s)
    Battle rilfe with hva damge at 95 m (1248/s)
    SAS rilfe damge at 15 m (1419/s)
    Battle rilfe with hva damge at 13m (1387/s)
    So the SAS rilfe is designed to be close to mid range weapon and the battle rilfe is desinged to be a mid to long range weapon if you compare the dmg drop of.
    But why then the battle rilfe have lower dmg per shot, higher rof and lower recoil per shot (typical cqc features) and the SAS rilfe have higher dmg lower rof and a higher recoil per shot (typical long range features)?
    From the damage profile it would make more sense the other way arround.
    So give the SAS rifle soft point ammo, lower dmg per shot, higher rof and lower recoil and keep the damage profile or make the SAS rilfe a long range weapon with a low damage drop of, hva and a lower damage at close range.
  2. chuck105

    Seems like the battle rifle, given to medic, engineer, and heavy, should be better at medium ranges, while the SAS should be closer to a semi auto sniper. They could also use the 0.75 ads movement modifier. :)