I was on the test server today to explore the new base changes. I understand that not everything is completed but I do have some serious concerns. The new bases will have massive infantry holes. I cannot place walls close to each other anymore. Here is the closes you can get two walls to each other. A flash could easily go through the gap. The closes I could get a wall to anything was an infantry tower and the wall had to be at a weird angle and infantry could still walk through the gap. The new modules are huge, such as the pain module. You can easily shoot them with a vehicle from outside. I was able to be in a vehicle and shoot over a wall at this module. The new structures and walls under the influence of a repair module is not very tough. One prowler was able to out do damage from the heals of a repair module. I did run out of ammo, but an ammo Sunderer and prowler could sit 600 meters or more out and work a base down. Two prowlers would make quick work of a base. Basically, the fortress that a player bases might have been, is now just a death trap of inevitability. One bug I found is that at the moment the deconstruction tool is actually a repair tool. I am concerned that I have invested heavily in base building and that I might no longer participate in base building. I hope there would be an opportunity to get certs back from the investment in base building. Some other thoughts: In Planetside 1 most bases had a neighboring tower that was always a critical part of the game play. If you ignored a tower that was under the control of the enemy they could back hack you while you progressed forward, it was very effective against the Zerg strategy where players would advanced too fast to the next base. On the other hand you could make a tower obsolete by containing it and capturing the next base. From the defensive side if you had a tower near your base you could use it to flank enemy vehicles from the tower with infantry. A tower couldn't just be ignored, because of it's proximity to the base. But the most exciting part of a tower was taking it from enemies. There used to be massive tower fights where vehicles played a minimal role in the capturing of the tower. Base Building was almost scratching this possibility, but I really don't see why anyone would want to build a base in the new version. If you do become annoying on some level, a squad of tanks could roll over a base within minutes. With the new base I am suppose to be on repair duty along side several other people, to keep the walls and structures up. Running around with a repair tool in my hands the whole time. Any infantry defensive measures can easily be targeted and destroyed from outside with vehicles. While any infiltrator could stroll through the massive openings everywhere and mow everyone down while they have repair tools in their hands. So now base builders will have to pick obscure locations to avoid vehicle access and effectively eliminate their use within the regular game play. I really don't see why I would want to build a base under the new system, not that the old one was much better. I have massive areas where I cannot build, so being part of the battle is very limited. Oh and Bio-labs being part of base building is a joke, if Amerish is the model. As soon as the base is captured all the structures explode. What is the use of the base at this stage, since the enemy captures the points are outside the base and can effectively destroy the base? Why would they have to bother with the base? And how often do we see bases built right at vehicle capture points on lattices? (NEVER) They are mostly just seen as a stop on the road. I really don't see how base building can be fixed with the current implementation, since from here on forward it just becomes a bait and switch, where someone invested in base building thinking it could be one thing and now have to live with something they feel is cheap. Maybe a better approach would have been to open a small continent, just for base building. Everyone should have had access to all base building items for free on this continent. This should have been the setup for a year while the developers fleshed out what they wanted base building to be. It could have been in the lineup during peek hours, or just open all the time. This would have been a better approach to find out what would incentivize players to want to fight at a player built base. I think going forward we will only see the monoliths of silos popping up throughout the lands as a reminder of the one thing no one wants to do, and that is base building.