Auraxium tips

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Kanelbullen300, Aug 19, 2016.

  1. Kanelbullen300

    Any tips on how to auraxium weapons quickly?
  2. stalkish

    Kill lots of stuff? ;)
    • Up x 2
  3. King_Shano

    With anything that can be used CQC on a light assault or infiltrater it's fairly easy.
    Bumrush an enemy deployed sunder and unleash hell, specially if you manage to find one in a 96v96 with only one deployed sunderer.
    Getting to the sunder is usually harder than when you actually arrive and when you do get there run in cirlces around it (or turn a corner around it and jet ontop) and constantly move while targeting people at the terminal :p Enjoy :)

    Usually I can get +10-20 kills very quickly in a run and it's not until it seems about 50-100 kills they start laying defenses, when they do pick these off first.
  4. Kanelbullen300

    thanks for the advice, maybe it will speed up the process :)
  5. Gundem

    Depends on what you define as "fast".


    60KPH(1 KPM) is faster then 50% of the playerbase.

    90KPH(1.5 KPM) is faster then 95% of the playerbase.

    120KPH(2 KPM) is faster then 99% of the playerbase.

    150KPH(2.5 KPM) is faster then 99.99% of the playerbase.


    Getting a 2.5 KPM is incredibly difficult, requiring incredible aim, knowledge of base flow, map reading, tactical retreat and positioning. Same for getting a 2 KPM. But, depending on how you play, you might end up araxiuming an individual weapon slower at that high KPH, the reason being that such a high KPH is very difficult to sustain due to how quickly fights end, and once a fight is over it could be hours before another one like it shows up(Not full of vehicles, not a spawncamp, not full of highly skilled players, etc)


    If you want an 80-90 KPH, you will mostly need to improve your aim. A player with good aim can throw themselves at a brick wall for 2 hours and get 200 kills. It's not overall as fast as the 120 method, but it's faster then the majority of the playerbase.