Anti Materiel Rifle bug report

Discussion in 'Test Server: Discussion' started by day ofm one, May 30, 2015.

  1. day ofm one

    Video showing the reported bug:




    Reproduction:
    1. fire one shot with the Anti Materiel Rifle but don't rechamber another bullet!
    2. switch to another equipped item
    3. switch back to the AMR but don't rechamber, change to the previous weapon before you even hold the AMR correctly/completely
    Expected result: The first person grip on any item appears to remain the grip for the AMR -> incorrect grip on all items.

    Important: Tested with every TR and NS weapon.

    The bug can be reproduced in 10/10 times with:
    - any TR sidearm
    - any NS sidearm but the Hunter QCX
    - the Engineer ammo pack
    - C4
    - Engineer AI MANA turret
    - Enginer Repair Tool

    Not tested with:
    - AV Mines
    - Claymores
    - MANA AV Turret
    -NC and VS sidearms/items

    Important note directly to the Daybreak Gaming Company:
    When reproducing the bug, it might not be visible from the third person but only from the first person, the incorrect grip on the items was not noticed by another tester whom I asked whether I look bugged or not.
  2. Sumpala

    The ammo pouch seems to not be usable with the AMR